Notiz
Zougrëff op dës Säit erfuerdert Autorisatioun. Dir kënnt probéieren, Iech unzemellen oder Verzeechnesser ze änneren.
Zougrëff op dës Säit erfuerdert Autorisatioun. Dir kënnt probéieren, Verzeechnesser ze änneren.
Gets optional device-wide Debug Layer settings.
Syntax
HRESULT GetDebugParameter(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
[out] void *pData,
UINT DataSize
);
Parameters
Type
Type: D3D12_DEBUG_DEVICE_PARAMETER_TYPE
Specifies a D3D12_DEBUG_DEVICE_PARAMETER_TYPE value that indicates which debug parameter data to set.
[out] pData
Type: void*
Points to the memory that will be filled with a copy of the debug parameter data. The interpretation of this data depends on the D3D12_DEBUG_DEVICE_PARAMETER_TYPE given in the Type parameter.
DataSize
Type: UINT
Size in bytes of the memory buffer pointed to by pData.
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d12sdklayers.h |