FeedItemEffect Class

Represents an effect that is applied as a result of a food item being fed to an entity.

Properties

amplifier

read-only amplifier: number;

Gets an amplifier that may have been applied to this effect. Valid values are integers starting at 0 and up - but usually ranging between 0 and 4.

Type: number

chance

read-only chance: number;

Chance that this effect is applied as a result of the entity being fed this item. Valid values range between 0 and 1.

Type: number

duration

read-only duration: number;

Gets the duration, in ticks, of this effect.

Type: number

name

read-only name: string;

Gets the identifier of the effect to apply. Example values include 'fire_resistance' or 'regeneration'.

Type: string