Nota
L-aċċess għal din il-paġna jeħtieġ l-awtorizzazzjoni. Tista’ tipprova tidħol jew tibdel id-direttorji.
L-aċċess għal din il-paġna jeħtieġ l-awtorizzazzjoni. Tista’ tipprova tibdel id-direttorji.
This section covers Direct3D 12 APIs declared in d3d12shader.h, which helps create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.
In this section
| Topic | Description |
|---|---|
| Shader Interfaces |
d3d12shader.h declares the following interfaces. |
| Shader Structures |
d3d12shader.h declares the following structures, which are used to create and use shaders. |
| Shader Enumerations |
d3d12shader.h declares the following enumerations, which specify information about shaders. |