Nota
L-aċċess għal din il-paġna jeħtieġ l-awtorizzazzjoni. Tista’ tipprova tidħol jew tibdel id-direttorji.
L-aċċess għal din il-paġna jeħtieġ l-awtorizzazzjoni. Tista’ tipprova tibdel id-direttorji.
The topics contained in this section provide details about the code samples that support the Windows Animation Manager documentation.
In this section
| Topic | Description |
|---|---|
| Application-Driven Animation Sample |
|
| Timer-Driven Animation Sample |
|
| Custom Interpolator Sample |
Shows how to use Windows Animation with your own Custom Interpolator, with Direct2D used for rendering. |
| Grid Layout Sample |
Shows how to use Windows Animation, using Direct2D to animate a grid of images. |
| Priority Comparison Sample |
Shows how to use Windows Animation with your own Priority Comparison, using Direct2D for rendering. |
Sample Files
Each sample contains many of the following key files:
-
Application.cpp
-
Defines the application entry point.
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MainWindow.h
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Declares the CMainWindow class.
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MainWindow.cpp
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Initializes the animation components and the graphics platform, loads images, and renders the client area.
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LayoutManager.h
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Declares the CLayoutManager class.
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LayoutManager.cpp
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Calculates the layout of images in the main window, creates storyboards, adds transitions to the storyboard, and schedules the storyboard.
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Thumbnail.h
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Declares the CThumbNail class.
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Thumbnail.cpp
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Creates animation variables and renders thumbnails.