texture Class |
A texture is a data aggregate on an accelerator_view in the extent domain. It is a collection of variables, one for each element in an extent domain. Each variable holds a value corresponding to C++ primitive type (unsigned int, int, float, double), or scalar type norm, or unorm (defined in concurrency::graphics), or eligible short vector types defined in concurrency::graphics. |
writeonly_texture_view Class |
A writeonly_texture_view provides writeonly access to a texture. |
double_2 Class |
Represents a short vector of 2 double values. |
double_3 Class |
Represents a short vector of 3 double values. |
double_4 Class |
Represents a short vector of 4 double values. |
float_2 Class |
Represents a short vector of 2 float values. |
float_3 Class |
Represents a short vector of 3 float values. |
float_4 Class |
Represents a short vector of 4 float values. |
int_2 Class |
Represents a short vector of 2 int values. |
int_3 Class |
Represents a short vector of 3 int values. |
int_4 Class |
Represents a short vector of 4 int values. |
norm_2 Class |
Represents a short vector of 2 norm values. |
norm_3 Class |
Represents a short vector of 3 norm values. |
norm_4 Class |
Represents a short vector of 4 norm values. |
uint_2 Class |
Represents a short vector of 2 uint values. |
uint_3 Class |
Represents a short vector of 3 uint values. |
uint_4 Class |
Represents a short vector of 4 uint values. |
unorm_2 Class |
Represents a short vector of 2 unorm values. |
unorm_3 Class |
Represents a short vector of 3 unorm values. |
unorm_4 Class |
Represents a short vector of 4 unorm values. |
sampler Class |
Represents the sampler configuration used for texture sampling. |
short_vector Structure |
Provides a basic implementation of a short vector of values. |
short_vector_traits Structure |
Provides for retrieval of the length and type of a short vector. |
texture_view Class |
Provides read access and write access to a texture. |