NegotiateStream.IsAuthenticated Property
Definition
Important
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Gets a Boolean value that indicates whether authentication was successful.
public:
virtual property bool IsAuthenticated { bool get(); };
public override bool IsAuthenticated { get; }
member this.IsAuthenticated : bool
Public Overrides ReadOnly Property IsAuthenticated As Boolean
Property Value
true
if successful authentication occurred; otherwise, false
.
Examples
The following code example demonstrates displaying the value of this property.
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
Remarks
Clients authenticate by calling the AuthenticateAsClient or BeginAuthenticateAsClient methods. Servers authenticate by calling the AuthenticateAsServer or BeginAuthenticateAsServer methods.
Applies to
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