UnixDomainSocketEndPoint.Equals(Object) Method
Definition
Important
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Determines whether the specified object is equal to the current UnixDomainSocketEndPoint.
public:
override bool Equals(System::Object ^ obj);
public override bool Equals (object? obj);
override this.Equals : obj -> bool
Public Overrides Function Equals (obj As Object) As Boolean
Parameters
- obj
- Object
The object to compare with the current UnixDomainSocketEndPoint.
Returns
true
if the specified object is equal to the current UnixDomainSocketEndPoint; otherwise, false
.
Applies to
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