StylusPlugIn.IsActiveForInput Property
Definition
Important
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Gets whether the StylusPlugIn is able to accept input.
public:
property bool IsActiveForInput { bool get(); };
public bool IsActiveForInput { get; }
member this.IsActiveForInput : bool
Public ReadOnly Property IsActiveForInput As Boolean
Property Value
true
if the StylusPlugIn is able to accept input; otherwise false
.
Examples
The following example demonstrates how to override the OnIsActiveForInputChanged method.
protected override void OnIsActiveForInputChanged()
{
base.OnIsActiveForInputChanged();
if (!this.IsActiveForInput)
{
// Clean up any resources the plug-in uses.
}
else
{
// Allocate the resources the plug-in uses.
}
}
Protected Overrides Sub OnIsActiveForInputChanged()
MyBase.OnIsActiveForInputChanged()
If Not Me.IsActiveForInput Then
' Clean up any resources the plug-in uses.
Else
' Allocate the resources the plug-in uses.
End If
End Sub
Remarks
The following conditions must be met for the StylusPlugIn to accept input:
The StylusPlugIn is a member of a StylusPlugInCollection.
The Element of the StylusPlugIn is visible and enabled.