Transform3D.Value Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the Matrix3D that represents the value of the current transformation.
public:
abstract property System::Windows::Media::Media3D::Matrix3D Value { System::Windows::Media::Media3D::Matrix3D get(); };
public abstract System.Windows.Media.Media3D.Matrix3D Value { get; }
member this.Value : System.Windows.Media.Media3D.Matrix3D
Public MustOverride ReadOnly Property Value As Matrix3D
Property Value
Matrix3D that represents the value of the current transformation.
Examples
//Read new settings
try
{
Double WValue = System.Convert.ToDouble(QuaternionWText.Text);
Double XValue = System.Convert.ToDouble(QuaternionXText.Text);
Double YValue = System.Convert.ToDouble(QuaternionYText.Text);
Double ZValue = System.Convert.ToDouble(QuaternionZText.Text);
endQuaternion = new Quaternion(XValue, YValue, ZValue, WValue);
}
catch
{
MessageBox.Show("Set non-null values for the quaternion.");
}
myQuaternionRotation3D = new QuaternionRotation3D(endQuaternion);
myRotateTransform3D.Rotation = myQuaternionRotation3D;
//update matrix display
qrotationMatrix3D = myRotateTransform3D.Value;
'Read new settings
Try
Dim WValue As Double = Convert.ToDouble(QuaternionWText.Text)
Dim XValue As Double = Convert.ToDouble(QuaternionXText.Text)
Dim YValue As Double = Convert.ToDouble(QuaternionYText.Text)
Dim ZValue As Double = Convert.ToDouble(QuaternionZText.Text)
endQuaternion = New Quaternion(XValue, YValue, ZValue, WValue)
Catch
MessageBox.Show("Set non-null values for the quaternion.")
End Try
myQuaternionRotation3D = New QuaternionRotation3D(endQuaternion)
myRotateTransform3D.Rotation = myQuaternionRotation3D
'update matrix display
qrotationMatrix3D = myRotateTransform3D.Value
Applies to
Samarbeid med oss på GitHub
Du finner kilden for dette innholdet på GitHub. Der du også kan opprette og se gjennom problemer og pull-forespørsler. Hvis du vil ha mer informasjon, kan du se vår bidragsyterveiledning.