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Environments in Microsoft Teams Toolkit

Teams Toolkit provides a way to run and test your app in different targets for deployment like dev, staging, production, or locally on your machine. To do this, Teams Toolkit includes an optional set of features that orchestrate the configuration of these different targets using information in environment files. The environment files represent a collection of all the resources of a deployment target. Teams Toolkit project templates include two default environment groupings: one for running the app on your machine named 'local' and another for hosting somewhere else named 'dev'. You can rename the 'dev' environment and add another environments using the Environments window or manually with a new .env.{environment-name} file. You can't rename the local environment.

By adding different environment files, Teams Toolkit can help automate the provisioning of resources needed to run the app and deploy your code to those resources. You can have a single set of deployment rules for number of environments using these features.

Using environment files with Teams Toolkit

Teams Toolkit uses a naming convention for the environment files such as: .env.{environment-name}. Using the toolkit's lifecycle commands (Provision, Deploy, or Publish) you're required to provide an environment name. The name of the environment should be the same as the value chosen for {environment-name} when creating the environment file.

Note

You can define environment variables for Teams Toolkit in your current shell environment which override any values in the .env file during a naming conflict.

Environment file location

By default, Teams Toolkit doesn't load any env variables, and just proceed with executing actions and write outputs to ./env/.env.dev. If environmentFolderPath isn't defined, Teams Toolkit doesn't load any environment variables from the .env file, and executes actions assuming the env is dev. The outputs are written to ./env/.env.dev.

Local environments

To build a Microsoft Teams app, certain resources, such as app registrations and the Teams client are hosted in the cloud. However, the other resources, such as including the application logic can be hosted locally to simplify the testing changes during app development. All the Teams Toolkit project templates and samples are configured with a local environment. The local environment has ./env/.env.local and ./env/.env.local.user files and helps you to run your app with a locally hosted web server. When using Visual Studio Code (VS Code) and Visual Studio (VS), the project templates and samples are set up to support debugging with breakpoints.

To differentiate between a local environment and all other environments, you can create a separate project file called teamsapp.local.yml in the same directory as teamsapp.yml.

Create a new environment manually in Visual Studio Code

Each project can have one local environment but multiple remote environments. After you create a project, Teams Toolkit configures the following default environments:

  • local environment to represent the local machine environment configuration.
  • dev environment to represent the remote or cloud environment configuration.

To create a new environment:

  1. Open your Teams app project in Visual Studio Code.

  2. Select the Teams Toolkit icon from the Visual Studio Code activity bar.

  3. Select the + icon in the ENVIRONMENT section.

    Screenshot shows the plus icon highlighted in the Environment section.

  4. Enter a name for the environment and select Enter.

    Screenshot shows where to enter the environment name.

Targeting an environment

When you have multiple environments and select the Production, dev, or local menu items, Teams Toolkit prompts you to select a target environment.

Screenshot shows the Production environment selected.

See also