Consuming XAML Markup Extensions
XAML markup extensions help enhance the power and flexibility of XAML by allowing element attributes to be set from a variety of sources. Several XAML markup extensions are part of the XAML 2009 specification. These appear in XAML files with the customary x
namespace prefix, and are commonly referred to with this prefix. This article discusses the following markup extensions:
x:Static
– reference static properties, fields, or enumeration members.x:Reference
– reference named elements on the page.x:Type
– set an attribute to aSystem.Type
object.x:Array
– construct an array of objects of a particular type.x:Null
– set an attribute to anull
value.OnPlatform
– customize UI appearance on a per-platform basis.OnIdiom
– customize UI appearance based on the idiom of the device the application is running on.DataTemplate
– converts a type into aDataTemplate
.FontImage
– display a font icon in any view that can display anImageSource
.AppThemeBinding
– consume a resource based on the current system theme.
Additional XAML markup extensions have historically been supported by other XAML implementations, and are also supported by Xamarin.Forms. These are described more fully in other articles:
StaticResource
- reference objects from a resource dictionary, as described in the article Resource Dictionaries.DynamicResource
- respond to changes in objects in a resource dictionary, as described in the article Dynamic Styles.Binding
- establish a link between properties of two objects, as described in the article Data Binding.TemplateBinding
- performs data binding from a control template, as discussed in the article Xamarin.Forms control templates.RelativeSource
- sets the binding source relative to the position of the binding target, as discussed in the article Relative Bindings.
The RelativeLayout
layout makes use of the custom markup extension ConstraintExpression
. This markup extension is described in the article RelativeLayout.
x:Static markup extension
The x:Static
markup extension is supported by the StaticExtension
class. The class has a single property named Member
of type string
that you set to the name of a public constant, static property, static field, or enumeration member.
One common way to use x:Static
is to first define a class with some constants or static variables, such as this tiny AppConstants
class:
static class AppConstants
{
public static double NormalFontSize = 18;
}
The x:Static Demo page demonstrates several ways to use the x:Static
markup extension. The most verbose approach instantiates the StaticExtension
class between Label.FontSize
property-element tags:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:sys="clr-namespace:System;assembly=netstandard"
xmlns:local="clr-namespace:MarkupExtensions"
x:Class="MarkupExtensions.StaticDemoPage"
Title="x:Static Demo">
<StackLayout Margin="10, 0">
<Label Text="Label No. 1">
<Label.FontSize>
<x:StaticExtension Member="local:AppConstants.NormalFontSize" />
</Label.FontSize>
</Label>
···
</StackLayout>
</ContentPage>
The XAML parser also allows the StaticExtension
class to be abbreviated as x:Static
:
<Label Text="Label No. 2">
<Label.FontSize>
<x:Static Member="local:AppConstants.NormalFontSize" />
</Label.FontSize>
</Label>
This can be simplified even further, but the change introduces some new syntax: It consists of putting the StaticExtension
class and the member setting in curly braces. The resulting expression is set directly to the FontSize
attribute:
<Label Text="Label No. 3"
FontSize="{x:StaticExtension Member=local:AppConstants.NormalFontSize}" />
Notice that there are no quotation marks within the curly braces. The Member
property of StaticExtension
is no longer an XML attribute. It is instead part of the expression for the markup extension.
Just as you can abbreviate x:StaticExtension
to x:Static
when you use it as an object element, you can also abbreviate it in the expression within curly braces:
<Label Text="Label No. 4"
FontSize="{x:Static Member=local:AppConstants.NormalFontSize}" />
The StaticExtension
class has a ContentProperty
attribute referencing the property Member
, which marks this property as the class's default content property. For XAML markup extensions expressed with curly braces, you can eliminate the Member=
part of the expression:
<Label Text="Label No. 5"
FontSize="{x:Static local:AppConstants.NormalFontSize}" />
This is the most common form of the x:Static
markup extension.
The Static Demo page contains two other examples. The root tag of the XAML file contains an XML namespace declaration for the .NET System
namespace:
xmlns:sys="clr-namespace:System;assembly=netstandard"
This allows the Label
font size to be set to the static field Math.PI
. That results in rather small text, so the Scale
property is set to Math.E
:
<Label Text="π × E sized text"
FontSize="{x:Static sys:Math.PI}"
Scale="{x:Static sys:Math.E}"
HorizontalOptions="Center" />
The final example displays the Device.RuntimePlatform
value. The Environment.NewLine
static property is used to insert a new-line character between the two Span
objects:
<Label HorizontalTextAlignment="Center"
FontSize="{x:Static local:AppConstants.NormalFontSize}">
<Label.FormattedText>
<FormattedString>
<Span Text="Runtime Platform: " />
<Span Text="{x:Static sys:Environment.NewLine}" />
<Span Text="{x:Static Device.RuntimePlatform}" />
</FormattedString>
</Label.FormattedText>
</Label>
Here's the sample running:
x:Reference markup extension
The x:Reference
markup extension is supported by the ReferenceExtension
class. The class has a single property named Name
of type string
that you set to the name of an element on the page that has been given a name with x:Name
. This Name
property is the content property of ReferenceExtension
, so Name=
is not required when x:Reference
appears in curly braces.
The x:Reference
markup extension is used exclusively with data bindings, which are described in more detail in the article Data Binding.
The x:Reference Demo page shows two uses of x:Reference
with data bindings, the first where it's used to set the Source
property of the Binding
object, and the second where it's used to set the BindingContext
property for two data bindings:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MarkupExtensions.ReferenceDemoPage"
x:Name="page"
Title="x:Reference Demo">
<StackLayout Margin="10, 0">
<Label Text="{Binding Source={x:Reference page},
StringFormat='The type of this page is {0}'}"
FontSize="18"
VerticalOptions="CenterAndExpand"
HorizontalTextAlignment="Center" />
<Slider x:Name="slider"
Maximum="360"
VerticalOptions="Center" />
<Label BindingContext="{x:Reference slider}"
Text="{Binding Value, StringFormat='{0:F0}° rotation'}"
Rotation="{Binding Value}"
FontSize="24"
HorizontalOptions="Center"
VerticalOptions="CenterAndExpand" />
</StackLayout>
</ContentPage>
Both x:Reference
expressions use the abbreviated version of the ReferenceExtension
class name and eliminate the Name=
part of the expression. In the first example, the x:Reference
markup extension is embedded in the Binding
markup extension. Notice that the Source
and StringFormat
settings are separated by commas. Here's the program running:
x:Type markup extension
The x:Type
markup extension is the XAML equivalent of the C# typeof
keyword. It is supported by the TypeExtension
class, which defines one property named TypeName
of type string
that is set to a class or structure name. The x:Type
markup extension returns the System.Type
object of that class or structure. TypeName
is the content property of TypeExtension
, so TypeName=
is not required when x:Type
appears with curly braces.
Within Xamarin.Forms, there are several properties that have arguments of type Type
. Examples include the TargetType
property of Style
, and the x:TypeArguments attribute used to specify arguments in generic classes. However, the XAML parser performs the typeof
operation automatically, and the x:Type
markup extension is not used in these cases.
One place where x:Type
is required is with the x:Array
markup extension, which is described in the next section.
The x:Type
markup extension is also useful when constructing a menu where each menu item corresponds to an object of a particular type. You can associate a Type
object with each menu item, and then instantiate the object when the menu item is selected.
This is how the navigation menu in MainPage
in the Markup Extensions program works. The MainPage.xaml file contains a TableView
with each TextCell
corresponding to a particular page in the program:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:MarkupExtensions"
x:Class="MarkupExtensions.MainPage"
Title="Markup Extensions"
Padding="10">
<TableView Intent="Menu">
<TableRoot>
<TableSection>
<TextCell Text="x:Static Demo"
Detail="Access constants or statics"
Command="{Binding NavigateCommand}"
CommandParameter="{x:Type local:StaticDemoPage}" />
<TextCell Text="x:Reference Demo"
Detail="Reference named elements on the page"
Command="{Binding NavigateCommand}"
CommandParameter="{x:Type local:ReferenceDemoPage}" />
<TextCell Text="x:Type Demo"
Detail="Associate a Button with a Type"
Command="{Binding NavigateCommand}"
CommandParameter="{x:Type local:TypeDemoPage}" />
<TextCell Text="x:Array Demo"
Detail="Use an array to fill a ListView"
Command="{Binding NavigateCommand}"
CommandParameter="{x:Type local:ArrayDemoPage}" />
···
</TableRoot>
</TableView>
</ContentPage>
Here's the opening main page in Markup Extensions:
Each CommandParameter
property is set to an x:Type
markup extension that references one of the other pages. The Command
property is bound to a property named NavigateCommand
. This property is defined in the MainPage
code-behind file:
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
NavigateCommand = new Command<Type>(async (Type pageType) =>
{
Page page = (Page)Activator.CreateInstance(pageType);
await Navigation.PushAsync(page);
});
BindingContext = this;
}
public ICommand NavigateCommand { private set; get; }
}
The NavigateCommand
property is a Command
object that implements an execute command with an argument of type Type
— the value of CommandParameter
. The method uses Activator.CreateInstance
to instantiate the page and then navigates to it. The constructor concludes by setting the BindingContext
of the page to itself, which enables the Binding
on Command
to work. See the Data Binding article and particularly the Commanding article for more details about this type of code.
The x:Type Demo page uses a similar technique to instantiate Xamarin.Forms elements and to add them to a StackLayout
. The XAML file initially consists of three Button
elements with their Command
properties set to a Binding
and the CommandParameter
properties set to types of three Xamarin.Forms views:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MarkupExtensions.TypeDemoPage"
Title="x:Type Demo">
<StackLayout x:Name="stackLayout"
Padding="10, 0">
<Button Text="Create a Slider"
HorizontalOptions="Center"
VerticalOptions="CenterAndExpand"
Command="{Binding CreateCommand}"
CommandParameter="{x:Type Slider}" />
<Button Text="Create a Stepper"
HorizontalOptions="Center"
VerticalOptions="CenterAndExpand"
Command="{Binding CreateCommand}"
CommandParameter="{x:Type Stepper}" />
<Button Text="Create a Switch"
HorizontalOptions="Center"
VerticalOptions="CenterAndExpand"
Command="{Binding CreateCommand}"
CommandParameter="{x:Type Switch}" />
</StackLayout>
</ContentPage>
The code-behind file defines and initializes the CreateCommand
property:
public partial class TypeDemoPage : ContentPage
{
public TypeDemoPage()
{
InitializeComponent();
CreateCommand = new Command<Type>((Type viewType) =>
{
View view = (View)Activator.CreateInstance(viewType);
view.VerticalOptions = LayoutOptions.CenterAndExpand;
stackLayout.Children.Add(view);
});
BindingContext = this;
}
public ICommand CreateCommand { private set; get; }
}
The method that is executed when a Button
is pressed creates a new instance of the argument, sets its VerticalOptions
property, and adds it to the StackLayout
. The three Button
elements then share the page with dynamically created views:
x:Array markup extension
The x:Array
markup extension enables you to define an array in markup. It is supported by the ArrayExtension
class, which defines two properties:
Type
of typeType
, which indicates the type of the elements in the array.Items
of typeIList
, which is a collection of the items themselves. This is the content property ofArrayExtension
.
The x:Array
markup extension itself never appears in curly braces. Instead, x:Array
start and end tags delimit the list of items. Set the Type
property to an x:Type
markup extension.
The x:Array Demo page shows how to use x:Array
to add items to a ListView
by setting the ItemsSource
property to an array:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MarkupExtensions.ArrayDemoPage"
Title="x:Array Demo Page">
<ListView Margin="10">
<ListView.ItemsSource>
<x:Array Type="{x:Type Color}">
<Color>Aqua</Color>
<Color>Black</Color>
<Color>Blue</Color>
<Color>Fuchsia</Color>
<Color>Gray</Color>
<Color>Green</Color>
<Color>Lime</Color>
<Color>Maroon</Color>
<Color>Navy</Color>
<Color>Olive</Color>
<Color>Pink</Color>
<Color>Purple</Color>
<Color>Red</Color>
<Color>Silver</Color>
<Color>Teal</Color>
<Color>White</Color>
<Color>Yellow</Color>
</x:Array>
</ListView.ItemsSource>
<ListView.ItemTemplate>
<DataTemplate>
<ViewCell>
<BoxView Color="{Binding}"
Margin="3" />
</ViewCell>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</ContentPage>
The ViewCell
creates a simple BoxView
for each color entry:
There are several ways to specify the individual Color
items in this array. You can use an x:Static
markup extension:
<x:Static Member="Color.Blue" />
Or, you can use StaticResource
to retrieve a color from a resource dictionary:
<StaticResource Key="myColor" />
Towards the end of this article, you'll see a custom XAML markup extension that also creates a new color value:
<local:HslColor H="0.5" S="1.0" L="0.5" />
When defining arrays of common types like strings or numbers, use the tags listed in the Passing Constructor Arguments article to delimit the values.
x:Null markup extension
The x:Null
markup extension is supported by the NullExtension
class. It has no properties and is simply the XAML equivalent of the C# null
keyword.
The x:Null
markup extension is rarely needed and seldom used, but if you do find a need for it, you'll be glad that it exists.
The x:Null Demo page illustrates one scenario when x:Null
might be convenient. Suppose that you define an implicit Style
for Label
that includes a Setter
that sets the FontFamily
property to a platform-dependent family name:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MarkupExtensions.NullDemoPage"
Title="x:Null Demo">
<ContentPage.Resources>
<ResourceDictionary>
<Style TargetType="Label">
<Setter Property="FontSize" Value="48" />
<Setter Property="FontFamily">
<Setter.Value>
<OnPlatform x:TypeArguments="x:String">
<On Platform="iOS" Value="Times New Roman" />
<On Platform="Android" Value="serif" />
<On Platform="UWP" Value="Times New Roman" />
</OnPlatform>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
</ContentPage.Resources>
<ContentPage.Content>
<StackLayout Padding="10, 0">
<Label Text="Text 1" />
<Label Text="Text 2" />
<Label Text="Text 3"
FontFamily="{x:Null}" />
<Label Text="Text 4" />
<Label Text="Text 5" />
</StackLayout>
</ContentPage.Content>
</ContentPage>
Then you discover that for one of the Label
elements, you want all the property settings in the implicit Style
except for the FontFamily
, which you want to be the default value. You could define another Style
for that purpose but a simpler approach is simply to set the FontFamily
property of the particular Label
to x:Null
, as demonstrated in the center Label
.
Here's the program running:
Notice that four of the Label
elements have a serif font, but the center Label
has the default sans-serif font.
OnPlatform markup extension
The OnPlatform
markup extension enables you to customize UI appearance on a per-platform basis. It provides the same functionality as the OnPlatform
and On
classes, but with a more concise representation.
The OnPlatform
markup extension is supported by the OnPlatformExtension
class, which defines the following properties:
Default
of typeobject
, that you set to a default value to be applied to the properties that represent platforms.Android
of typeobject
, that you set to a value to be applied on Android.GTK
of typeobject
, that you set to a value to be applied on GTK platforms.iOS
of typeobject
, that you set to a value to be applied on iOS.macOS
of typeobject
, that you set to a value to be applied on macOS.Tizen
of typeobject
, that you set to a value to be applied on the Tizen platform.UWP
of typeobject
, that you set to a value to be applied on the Universal Windows Platform.WPF
of typeobject
, that you set to a value to be applied on the Windows Presentation Foundation platform.Converter
of typeIValueConverter
, that can be set to anIValueConverter
implementation.ConverterParameter
of typeobject
, that can be set to a value to pass to theIValueConverter
implementation.
Note
The XAML parser allows the OnPlatformExtension
class to be abbreviated as OnPlatform
.
The Default
property is the content property of OnPlatformExtension
. Therefore, for XAML markup expressions expressed with curly braces, you can eliminate the Default=
part of the expression provided that it's the first argument. If the Default
property isn't set, it will default to the BindableProperty.DefaultValue
property value, provided that the markup extension is targeting a BindableProperty
.
Important
The XAML parser expects that values of the correct type will be provided to properties consuming the OnPlatform
markup extension. If type conversion is necessary, the OnPlatform
markup extension will attempt to perform it using the default converters provided by Xamarin.Forms. However, there are some type conversions that can't be performed by the default converters and in these cases the Converter
property should be set to an IValueConverter
implementation.
The OnPlatform Demo page shows how to use the OnPlatform
markup extension:
<BoxView Color="{OnPlatform Yellow, iOS=Red, Android=Green, UWP=Blue}"
WidthRequest="{OnPlatform 250, iOS=200, Android=300, UWP=400}"
HeightRequest="{OnPlatform 250, iOS=200, Android=300, UWP=400}"
HorizontalOptions="Center" />
In this example, all three OnPlatform
expressions use the abbreviated version of the OnPlatformExtension
class name. The three OnPlatform
markup extensions set the Color
, WidthRequest
, and HeightRequest
properties of the BoxView
to different values on iOS, Android, and UWP. The markup extensions also provide default values for these properties on the platforms that aren't specified, while eliminating the Default=
part of the expression. Notice that the markup extension properties that are set are separated by commas.
Here's the program running:
OnIdiom markup extension
The OnIdiom
markup extension enables you to customize UI appearance based on the idiom of the device the application is running on. It's supported by the OnIdiomExtension
class, which defines the following properties:
Default
of typeobject
, that you set to a default value to be applied to the properties that represent device idioms.Phone
of typeobject
, that you set to a value to be applied on phones.Tablet
of typeobject
, that you set to a value to be applied on tablets.Desktop
of typeobject
, that you set to a value to be applied on desktop platforms.TV
of typeobject
, that you set to a value to be applied on TV platforms.Watch
of typeobject
, that you set to a value to be applied on Watch platforms.Converter
of typeIValueConverter
, that can be set to anIValueConverter
implementation.ConverterParameter
of typeobject
, that can be set to a value to pass to theIValueConverter
implementation.
Note
The XAML parser allows the OnIdiomExtension
class to be abbreviated as OnIdiom
.
The Default
property is the content property of OnIdiomExtension
. Therefore, for XAML markup expressions expressed with curly braces, you can eliminate the Default=
part of the expression provided that it's the first argument.
Important
The XAML parser expects that values of the correct type will be provided to properties consuming the OnIdiom
markup extension. If type conversion is necessary, the OnIdiom
markup extension will attempt to perform it using the default converters provided by Xamarin.Forms. However, there are some type conversions that can't be performed by the default converters and in these cases the Converter
property should be set to an IValueConverter
implementation.
The OnIdiom Demo page shows how to use the OnIdiom
markup extension:
<BoxView Color="{OnIdiom Yellow, Phone=Red, Tablet=Green, Desktop=Blue}"
WidthRequest="{OnIdiom 100, Phone=200, Tablet=300, Desktop=400}"
HeightRequest="{OnIdiom 100, Phone=200, Tablet=300, Desktop=400}"
HorizontalOptions="Center" />
In this example, all three OnIdiom
expressions use the abbreviated version of the OnIdiomExtension
class name. The three OnIdiom
markup extensions set the Color
, WidthRequest
, and HeightRequest
properties of the BoxView
to different values on the phone, tablet, and desktop idioms. The markup extensions also provide default values for these properties on the idioms that aren't specified, while eliminating the Default=
part of the expression. Notice that the markup extension properties that are set are separated by commas.
Here's the program running:
DataTemplate markup extension
The DataTemplate
markup extension enables you to convert a type into a DataTemplate
. It's supported by the DataTemplateExtension
class, which defines a TypeName
property, of type string
, that is set to the name of the type to be converted into a DataTemplate
. The TypeName
property is the content property of DataTemplateExtension
. Therefore, for XAML markup expressions expressed with curly braces, you can eliminate the TypeName=
part of the expression.
Note
The XAML parser allows the DataTemplateExtension
class to be abbreviated as DataTemplate
.
A typical usage of this markup extension is in a Shell application, as shown in the following example:
<ShellContent Title="Monkeys"
Icon="monkey.png"
ContentTemplate="{DataTemplate views:MonkeysPage}" />
In this example, MonkeysPage
is converted from a ContentPage
to a DataTemplate
, which is set as the value of the ShellContent.ContentTemplate
property. This ensures that MonkeysPage
is only created when navigation to the page occurs, rather than at application startup.
For more information about Shell applications, see Xamarin.Forms Shell.
FontImage markup extension
The FontImage
markup extension enables you to display a font icon in any view that can display an ImageSource
. It provides the same functionality as the FontImageSource
class, but with a more concise representation.
The FontImage
markup extension is supported by the FontImageExtension
class, which defines the following properties:
FontFamily
of typestring
, the font family to which the font icon belongs.Glyph
of typestring
, the unicode character value of the font icon.Color
of typeColor
, the color to be used when displaying the font icon.Size
of typedouble
, the size, in device-independent units, of the rendered font icon. The default value is 30. In addition, this property can be set to a named font size.
Note
The XAML parser allows the FontImageExtension
class to be abbreviated as FontImage
.
The Glyph
property is the content property of FontImageExtension
. Therefore, for XAML markup expressions expressed with curly braces, you can eliminate the Glyph=
part of the expression provided that it's the first argument.
The FontImage Demo page shows how to use the FontImage
markup extension:
<Image BackgroundColor="#D1D1D1"
Source="{FontImage , FontFamily={OnPlatform iOS=Ionicons, Android=ionicons.ttf#}, Size=44}" />
In this example, the abbreviated version of the FontImageExtension
class name is used to display an XBox icon, from the Ionicons font family, in an Image
. The expression also uses the OnPlatform
markup extension to specify different FontFamily
property values on iOS and Android. In addition, the Glyph=
part of the expression is eliminated, and the markup extension properties that are set are separated by commas. Note that while the unicode character for the icon is \uf30c
, it has to be escaped in XAML and so becomes 
.
Here's the program running:
For information about displaying font icons by specifying the font icon data in a FontImageSource
object, see Display font icons.
AppThemeBinding markup extension
The AppThemeBinding
markup extension enables you to specify a resource to be consumed, such as an image or color, based on the current system theme.
Important
The AppThemeBinding
markup extension has minimum operating system requirements. For more information, see Respond to system theme changes in Xamarin.Forms applications.
The AppThemeBinding
markup extension is supported by the AppThemeBindingExtension
class, which defines the following properties:
Default
, of typeobject
, that you set to the resource to be used by default.Light
, of typeobject
, that you set to the resource to be used when the device is using its light theme.Dark
, of typeobject
, that you set to the resource to be used when the device is using its dark theme.Value
, of typeobject
, that returns the resource that's currently being used by the markup extension.
Note
The XAML parser allows the AppThemeBindingExtension
class to be abbreviated as AppBindingTheme
.
The Default
property is the content property of AppThemeBindingExtension
. Therefore, for XAML markup expressions expressed with curly braces, you can eliminate the Default=
part of the expression provided that it's the first argument.
The AppThemeBinding Demo page shows how to use the AppThemeBinding
markup extension:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MarkupExtensions.AppThemeBindingDemoPage"
Title="AppThemeBinding Demo">
<ContentPage.Resources>
<Style x:Key="labelStyle"
TargetType="Label">
<Setter Property="TextColor"
Value="{AppThemeBinding Black, Light=Blue, Dark=Teal}" />
</Style>
</ContentPage.Resources>
<StackLayout Margin="20">
<Label Text="This text is green in light mode, and red in dark mode."
TextColor="{AppThemeBinding Light=Green, Dark=Red}" />
<Label Text="This text is black by default, blue in light mode, and teal in dark mode."
Style="{StaticResource labelStyle}" />
</StackLayout>
</ContentPage>
In this example, the text color of the first Label
is set to green when the device is using its light theme, and is set to red when the device is using its dark theme. The second Label
has its TextColor
property set through a Style
. This Style
sets the text color of the Label
to black by default, to blue when the device is using its light theme, and to teal when the device is using its dark theme.
Here's the program running:
Define markup extensions
If you've encountered a need for a XAML markup extension that isn't available in Xamarin.Forms, you can create your own.