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x86 Instructions

In the lists in this section, instructions marked with an asterisk (*) are particularly important. Instructions not so marked are not critical.

On the x86 processor, instructions are variable-sized, so disassembling backward is an exercise in pattern matching. To disassemble backward from an address, you should start disassembling at a point further back than you really want to go, then look forward until the instructions start making sense. The first few instructions may not make any sense because you may have started disassembling in the middle of an instruction. There is a possibility, unfortunately, that the disassembly will never synchronize with the instruction stream and you will have to try disassembling at a different starting point until you find a starting point that works.

For well-packed switch statements, the compiler emits data directly into the code stream, so disassembling through a switch statement will usually stumble across instructions that make no sense (because they are really data). Find the end of the data and continue disassembling there.

Instruction Notation

The general notation for instructions is to put the destination register on the left and the source on the right. However, there can be some exceptions to this rule.

Arithmetic instructions are typically two-register with the source and destination registers combining. The result is stored into the destination.

Some of the instructions have both 16-bit and 32-bit versions, but only the 32-bit versions are listed here. Not listed here are floating-point instructions, privileged instructions, and instructions that are used only in segmented models (which Microsoft Win32 does not use).

To save space, many of the instructions are expressed in combined form, as shown in the following example.

*

MOV

r1, r/m/#n

r1 = r/m/#n

means that the first parameter must be a register, but the second can be a register, a memory reference, or an immediate value.

To save even more space, instructions can also be expressed as shown in the following.

*

MOV

r1/m, r/m/#n

r1/m = r/m/#n

which means that the first parameter can be a register or a memory reference, and the second can be a register, memory reference, or immediate value.

Unless otherwise noted, when this abbreviation is used, you cannot choose memory for both source and destination.

Furthermore, a bit-size suffix (8, 16, 32) can be appended to the source or destination to indicate that the parameter must be of that size. For example, r8 means an 8-bit register.

Memory, Data Transfer, and Data Conversion

Memory and data transfer instructions do not affect flags.

Effective Address

*

LEA

r, m

Load effective address.

(r = address of m)

For example, LEA eax, [esi+4] means eax = esi + 4. This instruction is often used to perform arithmetic.

Data Transfer

MOV

r1/m, r2/m/#n

r1/m = r/m/#n

MOVSX

r1, r/m

Move with sign extension.

*

MOVZX

r1, r/m

Move with zero extension.

MOVSX and MOVZX are special versions of the mov instruction that perform sign extension or zero extension from the source to the destination. This is the only instruction that allows the source and destination to be different sizes. (And in fact, they must be different sizes.

Stack Manipulation

The stack is pointed to by the esp register. The value at esp is the top of the stack (most recently pushed, first to be popped); older stack elements reside at higher addresses.

PUSH

r/m/#n

Push value onto stack.

POP

r/m

Pop value from stack.

PUSHFD

Push flags onto stack.

POPFD

Pop flags from stack.

PUSHAD

Push all integer registers.

POPAD

Pop all integer registers.

ENTER

#n, #n

Build stack frame.

*

LEAVE

Tear down stack frame

The C/C++ compiler does not use the enter instruction. (The enter instruction is used to implement nested procedures in languages like Algol or Pascal.)

The leave instruction is equivalent to:

mov esp, ebp
pop ebp

Data Conversion

CBW

Convert byte (al) to word (ax).

CWD

Convert word (ax) to dword (dx:ax).

CWDE

Convert word (ax) to dword (eax).

CDQ

convert dword (eax) to qword (edx:eax).

All conversions perform sign extension.

Arithmetic and Bit Manipulation

All arithmetic and bit manipulation instructions modify flags.

Arithmetic

ADD

r1/m, r2/m/#n

r1/m += r2/m/#n

ADC

r1/m, r2/m/#n

r1/m += r2/m/#n + carry

SUB

r1/m, r2/m/#n

r1/m -= r2/m/#n

SBB

r1/m, r2/m/#n

r1/m -= r2/m/#n + carry

NEG

r1/m

r1/m = -r1/m

INC

r/m

r/m += 1

DEC

r/m

r/m -= 1

CMP

r1/m, r2/m/#n

Compute r1/m - r2/m/#n

The cmp instruction computes the subtraction and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the subtraction.

MUL

r/m8

ax = al * r/m8

MUL

r/m16

dx:ax = ax * r/m16

MUL

r/m32

edx:eax = eax * r/m32

IMUL

r/m8

ax = al * r/m8

IMUL

r/m16

dx:ax = ax * r/m16

IMUL

r/m32

edx:eax = eax * r/m32

IMUL

r1, r2/m

r1 *= r2/m

IMUL

r1, r2/m, #n

r1 = r2/m * #n

Unsigned and signed multiplication. The state of flags after multiplication is undefined.

DIV

r/m8

(ah, al) = (ax % r/m8, ax / r/m8)

DIV

r/m16

(dx, ax) = dx:ax / r/m16

DIV

r/m32

(edx, eax) = edx:eax / r/m32

IDIV

r/m8

(ah, al) = ax / r/m8

IDIV

r/m16

(dx, ax) = dx:ax / r/m16

IDIV

r/m32

(edx, eax) = edx:eax / r/m32

Unsigned and signed division. The first register in the pseudocode explanation receives the remainder and the second receives the quotient. If the result overflows the destination, a division overflow exception is generated.

The state of flags after division is undefined.

*

SETcc

r/m8

Set r/m8 to 0 or 1

If the condition cc is true, then the 8-bit value is set to 1. Otherwise, the 8-bit value is set to zero.

Binary-coded Decimal

You will not see these instructions unless you are debugging code written in COBOL.

DAA

Decimal adjust after addition.

DAS

Decimal adjust after subtraction.

These instructions adjust the al register after performing a packed binary-coded decimal operation.

AAA

ASCII adjust after addition.

AAS

ASCII adjust after subtraction.

These instructions adjust the al register after performing an unpacked binary-coded decimal operation.

AAM

ASCII adjust after multiplication.

AAD

ASCII adjust after division.

These instructions adjust the al and ah registers after performing an unpacked binary-coded decimal operation.

Bits

AND

r1/m, r2/m/#n

r1/m = r1/m and r2/m/#n

OR

r1/m, r2/m/#n

r1/m = r1/m or r2/m/#n

XOR

r1/m, r2/m/#n

r1/m = r1/m xor r2/m/#n

NOT

r1/m

r1/m = bitwise not r1/m

*

TEST

r1/m, r2/m/#n

Compute r1/m and r2/m/#n

The test instruction computes the logical AND operator and sets flags according to the result, but throws the result away. It is typically followed by a conditional jump instruction that tests the result of the logical AND.

SHL

r1/m, cl/#n

r1/m <<= cl/#n

SHR

r1/m, cl/#n

r1/m >>= cl/#n zero-fill

*

SAR

r1/m, cl/#n

r1/m >>= cl/#n sign-fill

The last bit shifted out is placed in the carry.

SHLD

r1, r2/m, cl/#n

Shift left double.

Shift r1 left by cl/#n, filling with the top bits of r2/m. The last bit shifted out is placed in the carry.

SHRD

r1, r2/m, cl/#n

Shift right double.

Shift r1 right by cl/#n, filling with the bottom bits of r2/m. The last bit shifted out is placed in the carry.

ROL

r1, cl/#n

Rotate r1 left by cl/#n.

ROR

r1, cl/#n

Rotate r1 right by cl/#n.

RCL

r1, cl/#n

Rotate r1/C left by cl/#n.

RCR

r1, cl/#n

Rotate r1/C right by cl/#n.

Rotation is like shifting, except that the bits that are shifted out reappear as the incoming fill bits. The C-language version of the rotation instructions incorporate the carry bit into the rotation.

BT

r1, r2/#n

Copy bit r2/#n of r1 into carry.

BTS

r1, r2/#n

Set bit r2/#n of r1, copy previous value into carry.

BTC

r1, r2/#n

Clear bit r2/#n of r1, copy previous value into carry.

Control Flow

Jcc

dest

Branch conditional.

JMP

dest

Jump direct.

JMP

r/m

Jump indirect.

CALL

dest

Call direct.

*

CALL

r/m

Call indirect.

The call instruction pushes the return address onto the stack then jumps to the destination.

*

RET

#n

Return

The ret instruction pops and jumps to the return address on the stack. A nonzero #n in the RET instruction indicates that after popping the return address, the value #n should be added to the stack pointer.

LOOP

Decrement ecx and jump if result is nonzero.

LOOPZ

Decrement ecx and jump if result is nonzero and zr was set.

LOOPNZ

Decrement ecx and jump if result is nonzero and zr was clear.

JECXZ

Jump if ecx is zero.

These instructions are remnants of the x86's CISC heritage and in recent processors are actually slower than the equivalent instructions written out the long way.

String Manipulation

MOVST

Move T from esi to edi.

CMPST

Compare T from esi with edi.

SCAST

Scan T from edi for accT.

LODST

Load T from esi into accT.

STOST

Store T to edi from accT.

After performing the operation, the source and destination register are incremented or decremented by sizeof(T), according to the setting of the direction flag (up or down).

The instruction can be prefixed by REP to repeat the operation the number of times specified by the ecx register.

The rep mov instruction is used to copy blocks of memory.

The rep stos instruction is used to fill a block of memory with accT.

Flags

LAHF

Load ah from flags.

SAHF

Store ah to flags.

STC

Set carry.

CLC

Clear carry.

CMC

Complement carry.

STD

Set direction to down.

CLD

Set direction to up.

STI

Enable interrupts.

CLI

Disable interrupts.

Interlocked Instructions

XCHG

r1, r/m

Swap r1 and r/m.

XADD

r1, r/m

Add r1 to r/m, put original value in r1.

CMPXCHG

r1, r/m

Compare and exchange conditional.

The cmpxchg instruction is the atomic version of the following:

   cmp     accT, r/m
   jz      match
   mov     accT, r/m
   jmp     done
match:
   mov     r/m, r1
done:

Miscellaneous

INT

#n

Trap to kernel.

BOUND

r, m

Trap if r not in range.

*

NOP

No operation.

XLATB

al = [ebx + al]

BSWAP

r

Swap byte order in register.

Here is a special case of the int instruction.

INT

3

Debugger breakpoint trap.

The opcode for INT 3 is 0xCC. The opcode for NOP is 0x90.

When debugging code, you may need to patch out some code. You can do this by replacing the offending bytes with 0x90.

Idioms

XOR

r, r

r = 0

TEST

r, r

Check if r = 0.

*

ADD

r, r

Shift r left by 1.