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Describes the render information common to all of the various transform implementations.
Inheritance
The ID2D1RenderInfo interface inherits from the IUnknown interface. ID2D1RenderInfo also has these types of members:
Methods
The ID2D1RenderInfo interface has these methods.
| ID2D1RenderInfo::SetCached Specifies that the output of the transform in which the render information is encapsulated is or is not cached. |
| ID2D1RenderInfo::SetInputDescription Sets how a specific input to the transform should be handled by the renderer in terms of sampling. |
| ID2D1RenderInfo::SetInstructionCountHint Provides an estimated hint of shader execution cost to D2D. |
| ID2D1RenderInfo::SetOutputBuffer Allows a caller to control the output precision and channel-depth of the transform in which the render information is encapsulated. |
Remarks
This interface is used by a transform implementation to first describe and then indicate changes to the rendering pass that corresponds to the transform.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |