IRenderEngine::SetRenderRange method
[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
Note
[Deprecated. This API may be removed from future releases of Windows.]
The SetRenderRange
method sets the range of time on the timeline to be rendered. Objects that lie outside the specified range are not rendered, and resources are not allocated for them.
Syntax
HRESULT SetRenderRange(
REFERENCE_TIME Start,
REFERENCE_TIME Stop
);
Parameters
-
Start
-
Start time, in 100-nanosecond units.
-
Stop
-
Stop time, in 100-nanosecond units.
Return value
Returns one of the following HRESULT values:
Return code | Description |
---|---|
|
Success. |
|
Render engine failed to initialize. |
Remarks
Note
The header file Qedit.h is not compatible with Direct3D headers later than version 7.
Note
To obtain Qedit.h, download the Microsoft Windows SDK Update for Windows Vista and .NET Framework 3.0. Qedit.h is not available in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also