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glBlendFunc function

The glBlendFunc function specifies pixel arithmetic.

Syntax

void WINAPI glBlendFunc(
   GLenum sfactor,
   GLenum dfactor
);

Parameters

sfactor

Specifies how the red, green, blue, and alpha source-blending factors are computed. Nine symbolic constants are accepted: GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, and GL_SRC_ALPHA_SATURATE.

dfactor

Specifies how the red, green, blue, and alpha destination-blending factors are computed. Eight symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, and GL_ONE_MINUS_DST_ALPHA.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_ENUM
Either sfactor or dfactor was not an accepted value.
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

In RGB mode, pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the framebuffer (the destination values). By default, blending is disabled. Use glEnable and glDisable with the GL_BLEND argument to enable and disable blending.

When enabled, glBlendFunc defines the operation of blending. The sfactor parameter specifies which of nine methods is used to scale the source color components. The dfactor parameter specifies which of eight methods is used to scale the destination color components. The eleven possible methods are described in the following table. Each method defines four scale factors one each for red, green, blue, and alpha.

In the table and in subsequent equations, source and destination color components are referred to as (R? , G? , B? , A? ) and (Rd , Gd , Bd , Ad ). They are understood to have integer values between zero and (kR , kG , kR , kA ), where

kR = 2mR - 1

kG = 2mG - 1

kB = 2mB - 1

kA = 2mA - 1

and (mR , mG , mB , mA ) is the number of red, green, blue, and alpha bitplanes.

Source and destination scale factors are referred to as (sR , sG , sB , sA ) and (dR , dG , dB , dA ). The scale factors described in the table, denoted (fR , fG , fB , fA ), represent either source or destination factors. All scale factors have range [0,1].

Parameter (fR , fG , fB , fA )
GL_ZERO (0,0,0,0)
GL_ONE (1,1,1,1)
GL_SRC_COLOR (R? / kR , G? / kG , B? / kB , A? / kA )
GL_ONE_MINUS_SRC_COLOR (1,1,1,1) - (R? / kR , G? / kG , B? / kB , A? / kA )
GL_DST_COLOR (Rd / kR , Gd / kG , Bd / kB , Ad / kA )
GL_ONE_MINUS_DST_COLOR (1,1,1,1) - (Rd / kR , Gd / kG , Bd / kB , Ad / kA )
GL_SRC_ALPHA (A? / kA , A? / kA , A? / kA , A? / kA )
GL_ONE_MINUS_SRC_ALPHA (1,1,1,1) - (A? / kA , A? / kA , A? / kA , A? / kA )
GL_DST_ALPHA (Ad / kA , Ad / kA , Ad / kA , Ad / kA )
GL_ONE_MINUS_DST_ALPHA (1,1,1,1) - (Ad / kA , Ad / kA , Ad / kA , Ad / kA )
GL_SRC_ALPHA_SATURATE (i,i,i, 1)

In the table,

i = min (A? , kA - Ad ) / kA

To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations:

R (d) = min( kR , R? sR + Rd dR )

G (d) = min( kG , G? sG + Gd dG )

B (d) = min( kB , B? sB + Bd dB )

A (d) = min( kA , A? sA + Ad dA )

Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to one is guaranteed not to modify its multiplicand, and a blend factor equal to zero reduces its multiplicand to zero. Thus, for example, when sfactor is GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A? is equal to kA, the equations reduce to simple replacement:

Rd = R?

Gd = G?

Bd = B?

Ad = A?

Examples

Transparency is best implemented using glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest. Note that this transparency calculation does not require the presence of alpha bitplanes in the framebuffer.

You can also use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) for rendering antialiased points and lines in arbitrary order.

To optimize polygon antialiasing, use glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to farthest. (See the GL_POLYGON_SMOOTH argument in glEnable for information on polygon antialiasing.) Destination alpha bitplanes, which must be present for this blend function to operate correctly, store the accumulated coverage.

Incoming (source) alpha is a material opacity, ranging from 1.0 (KA ), representing complete opacity, to 0.0 (0), representing complete transparency.

When you enable more than one color buffer for drawing, each enabled buffer is blended separately, and the contents of the buffer is used for destination color. (See glDrawBuffer.)

Blending affects only RGBA rendering. It is ignored by color-index renderers.

The following functions retrieve information related to glBlendFunc:

glGet with argument GL_BLEND_SRC

glGet with argument GL_BLEND_DST

glIsEnabled with argument GL_BLEND

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glAlphaFunc

glBegin

glClear

glDisable

glDrawBuffer

glEnable

glGet

glIsEnabled

glLogicOp

glStencilFunc