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glGetMaterialiv function

The glGetMaterialfv and glGetMaterialiv functions return material parameters.

Syntax

void WINAPI glGetMaterialiv(
   GLenum face,
   GLenum pname,
   GLint  *params
);

Parameters

face

Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively.

pname

The material parameter to return. The following values are accepted.

Value Meaning
GL_AMBIENT
The params parameter returns four integer or floating-point values representing the ambient reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range [-1,1], the corresponding integer return value is undefined.
GL_DIFFUSE
The params parameter returns four integer or floating-point values representing the diffuse reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range [-1,1], the corresponding integer return value is undefined.
GL_SPECULAR
The params parameter returns four integer or floating-point values representing the specular reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range [-1,1], the corresponding integer return value is undefined.
GL_EMISSION
The params parameter returns four integer or floating-point values representing the emitted light intensity of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer value. If the internal value is outside the range [-1,1], the corresponding integer return value is undefined.
GL_SHININESS
The params parameter returns one integer or floating-point value representing the specular exponent of the material. Integer values, when requested, are computed by rounding the internal floating-point value to the nearest integer value.
GL_COLOR_INDEXES
The params parameter returns three integer or floating-point values representing the ambient, diffuse, and specular indexes of the material. Use these indexes only for color-index lighting. (The other parameters are all used only for RGBA lighting.) Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.

params

Returns the requested data.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_ENUM
target or query was not an accepted value.
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glGetMaterial function returns in params the value or values of parameter pname of material face.

If an error is generated, no change is made to the contents of params.

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glMaterial