gluBuild2DMipmaps function
The gluBuild2DMipmaps function creates 2-D mipmaps.
Syntax
void WINAPI gluBuild2DMipmaps(
GLenum target,
GLint components,
GLint width,
GLInt height,
GLenum format,
GLenum type,
const void *data
);
Parameters
-
target
-
The target texture. Must be GL_TEXTURE_2D.
-
components
-
The number of color components in the texture. Must be 1, 2, 3, or 4.
-
width
-
The width of the texture image.
-
height
-
The height of the texture image.
-
format
-
The format of the pixel data. Must be one of the following: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR_EXT, GL_BGRA_EXT, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
-
type
-
The data type for data. Must be one of the following: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, or GL_FLOAT.
-
data
-
A pointer to the image data in memory.
Return value
This function does not return a value.
Remarks
The gluBuild2DMipmaps function obtains the input image and generates all mipmap images (using gluScaleImage) so the input image can be used as a mipmapped texture image. To load each of the images, call glTexImage2D. If the dimensions of the input image are not powers of two, then the image is scaled so that both the width and height are powers of two before the mipmaps are generated.
A return value of zero indicates success. Otherwise, a GLU error code is returned (see gluErrorString).
For a description of the acceptable values for the format parameter, see glTexImage2D. For a description of the acceptable values for type, see glDrawPixels.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|