Bewerken

Share via


ImageAttributes.SetColorKey Method

Definition

Sets the color key (transparency range).

Overloads

SetColorKey(Color, Color, ColorAdjustType)

Sets the color key (transparency range) for a specified category.

SetColorKey(Color, Color)

Sets the color key for the default category.

SetColorKey(Color, Color, ColorAdjustType)

Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs

Sets the color key (transparency range) for a specified category.

public:
 void SetColorKey(System::Drawing::Color colorLow, System::Drawing::Color colorHigh, System::Drawing::Imaging::ColorAdjustType type);
public void SetColorKey (System.Drawing.Color colorLow, System.Drawing.Color colorHigh, System.Drawing.Imaging.ColorAdjustType type);
member this.SetColorKey : System.Drawing.Color * System.Drawing.Color * System.Drawing.Imaging.ColorAdjustType -> unit
Public Sub SetColorKey (colorLow As Color, colorHigh As Color, type As ColorAdjustType)

Parameters

colorLow
Color

The low color-key value.

colorHigh
Color

The high color-key value.

type
ColorAdjustType

An element of ColorAdjustType that specifies the category for which the color key is set.

Examples

The following code example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:

  1. Opens an Image that uses the file Circle.bmp and draws it to the screen.

  2. Creates an ImageAttributes object and sets its color key by calling the SetColorKey method.

  3. Draws the image to the screen using the color key of the ImageAttributes object.

private:
   void SetColorKeyExample( PaintEventArgs^ e )
   {
      // Open an Image file and draw it to the screen.
      Image^ myImage = Image::FromFile( "Circle.bmp" );
      e->Graphics->DrawImage( myImage, 20, 20 );

      // Create an ImageAttributes object and set the color key.
      Color lowerColor = Color::FromArgb( 245, 0, 0 );
      Color upperColor = Color::FromArgb( 255, 0, 0 );
      ImageAttributes^ imageAttr = gcnew ImageAttributes;
      imageAttr->SetColorKey( lowerColor, upperColor, ColorAdjustType::Default );

      // Draw the image with the color key set.
      Rectangle rect = Rectangle(150,20,100,100);
      e->Graphics->DrawImage( myImage, rect, 0, 0, 100, 100, GraphicsUnit::Pixel, imageAttr );
   }
private void SetColorKeyExample(PaintEventArgs e)
{
             
    // Open an Image file and draw it to the screen.
    Image myImage = Image.FromFile("Circle.bmp");
    e.Graphics.DrawImage(myImage, 20, 20);
             
    // Create an ImageAttributes object and set the color key.
    Color lowerColor = Color.FromArgb(245,0,0);
    Color upperColor = Color.FromArgb(255,0,0);
    ImageAttributes imageAttr = new ImageAttributes();
    imageAttr.SetColorKey(lowerColor,
        upperColor,
        ColorAdjustType.Default);
             
    // Draw the image with the color key set.
    Rectangle rect = new Rectangle(150, 20, 100, 100);
    e.Graphics.DrawImage(myImage, rect, 0, 0, 100, 100, 
        GraphicsUnit.Pixel, imageAttr);      
}
Public Sub SetColorKeyExample(ByVal e As PaintEventArgs)

    ' Open an Image file, and draw it to the screen.
    Dim myImage As Image = Image.FromFile("Circle.bmp")
    e.Graphics.DrawImage(myImage, 20, 20)

    ' Create an ImageAttributes object and set the color key.
    Dim lowerColor As Color = Color.FromArgb(245, 0, 0)
    Dim upperColor As Color = Color.FromArgb(255, 0, 0)
    Dim imageAttr As New ImageAttributes
    imageAttr.SetColorKey(lowerColor, upperColor, _
    ColorAdjustType.Default)

    ' Draw the image with the color key set.
    Dim rect As New Rectangle(150, 20, 100, 100)
    e.Graphics.DrawImage(myImage, rect, 0, 0, 100, 100, _
    GraphicsUnit.Pixel, imageAttr)
    ' Image
End Sub

Remarks

This method sets the high and low color-key values so that a range of colors can be made transparent. Any color that has each of its three components (red, green, blue) between the corresponding components of the high and low color keys is made transparent.

An ImageAttributes object maintains color and grayscale settings for five adjustment categories: default, bitmap, brush, pen, and text. For example, you can specify a color key for the default category, a different color key for the bitmap category, and still a different color key for the pen category.

The default color-adjustment and grayscale-adjustment settings apply to all categories that do not have adjustment settings of their own. For example, if you never specify any adjustment settings for the pen category, the default settings apply to the pen category.

As soon as you specify a color-adjustment or grayscale-adjustment setting for a certain category, the default adjustment settings no longer apply to that category. For example, suppose you specify a collection of adjustment settings for the default category. If you set the color key for the pen category by passing Pen to the SetColorKey method, none of the default adjustment settings will apply to pens.

Applies to

SetColorKey(Color, Color)

Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs
Source:
ImageAttributes.cs

Sets the color key for the default category.

public:
 void SetColorKey(System::Drawing::Color colorLow, System::Drawing::Color colorHigh);
public void SetColorKey (System.Drawing.Color colorLow, System.Drawing.Color colorHigh);
member this.SetColorKey : System.Drawing.Color * System.Drawing.Color -> unit
Public Sub SetColorKey (colorLow As Color, colorHigh As Color)

Parameters

colorLow
Color

The low color-key value.

colorHigh
Color

The high color-key value.

Examples

For a code example, see the SetColorKey(Color, Color, ColorAdjustType) method.

Remarks

This method sets the high and low color-key values so that a range of colors can be made transparent. Any color that has each of its three components (red, green, blue) between the corresponding components of the high and low color keys is made transparent.

An ImageAttributes object maintains color and grayscale settings for five adjustment categories: default, bitmap, brush, pen, and text. For example, you can specify a color key for the default category, a different color key for the bitmap category, and still a different color key for the pen category.

The default color-adjustment and grayscale-adjustment settings apply to all categories that do not have adjustment settings of their own. For example, if you never specify any adjustment settings for the pen category, the default settings apply to the pen category.

Applies to