NetworkInterface.IsReceiveOnly Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets a Boolean value that indicates whether the network interface is set to only receive data packets.
public:
virtual property bool IsReceiveOnly { bool get(); };
public:
abstract property bool IsReceiveOnly { bool get(); };
public virtual bool IsReceiveOnly { get; }
public abstract bool IsReceiveOnly { get; }
member this.IsReceiveOnly : bool
Public Overridable ReadOnly Property IsReceiveOnly As Boolean
Public MustOverride ReadOnly Property IsReceiveOnly As Boolean
Property Value
true
if the interface only receives network traffic; otherwise, false
.
Exceptions
This property is not valid on computers running operating systems earlier than Windows XP.
Examples
The following code example displays a summary for all interfaces on the local computer.
void DisplayTypeAndAddress()
{
IPGlobalProperties ^ computerProperties = IPGlobalProperties::GetIPGlobalProperties();
array<NetworkInterface^>^nics = NetworkInterface::GetAllNetworkInterfaces();
Console::WriteLine( "Interface information for {0}.{1} ", computerProperties->HostName, computerProperties->DomainName );
System::Collections::IEnumerator^ myEnum27 = nics->GetEnumerator();
while ( myEnum27->MoveNext() )
{
NetworkInterface ^ adapter = safe_cast<NetworkInterface ^>(myEnum27->Current);
IPInterfaceProperties ^ properties = adapter->GetIPProperties();
Console::WriteLine( adapter->Description );
Console::WriteLine( String::Empty->PadLeft( adapter->Description->Length, '=' ) );
Console::WriteLine( " Interface type .......................... : {0}",
adapter->NetworkInterfaceType );
Console::WriteLine( " Physical Address ........................ : {0}",
adapter->GetPhysicalAddress() );
Console::WriteLine( " Is receive only.......................... : {0}",
adapter->IsReceiveOnly );
Console::WriteLine( " Multicast................................ : {0}",
adapter->SupportsMulticast );
}
}
public static void DisplayTypeAndAddress()
{
IPGlobalProperties computerProperties = IPGlobalProperties.GetIPGlobalProperties();
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces();
Console.WriteLine("Interface information for {0}.{1} ",
computerProperties.HostName, computerProperties.DomainName);
foreach (NetworkInterface adapter in nics)
{
IPInterfaceProperties properties = adapter.GetIPProperties();
Console.WriteLine(adapter.Description);
Console.WriteLine(String.Empty.PadLeft(adapter.Description.Length,'='));
Console.WriteLine(" Interface type .......................... : {0}", adapter.NetworkInterfaceType);
Console.WriteLine(" Physical Address ........................ : {0}",
adapter.GetPhysicalAddress().ToString());
Console.WriteLine(" Is receive only.......................... : {0}", adapter.IsReceiveOnly);
Console.WriteLine(" Multicast................................ : {0}", adapter.SupportsMulticast);
Console.WriteLine();
}
}
Public Shared Sub DisplayTypeAndAddress()
Dim computerProperties As IPGlobalProperties = IPGlobalProperties.GetIPGlobalProperties()
Dim nics As NetworkInterface() = NetworkInterface.GetAllNetworkInterfaces()
Console.WriteLine("Interface information for {0}.{1} ", computerProperties.HostName, computerProperties.DomainName)
Dim adapter As NetworkInterface
For Each adapter In nics
Dim properties As IPInterfaceProperties = adapter.GetIPProperties()
Console.WriteLine(adapter.Description)
Console.WriteLine(String.Empty.PadLeft(adapter.Description.Length, "="c))
Console.WriteLine(" Interface type .......................... : {0}", adapter.NetworkInterfaceType)
Console.WriteLine(" Physical Address ........................ : {0}", adapter.GetPhysicalAddress().ToString())
Console.WriteLine(" Is receive only.......................... : {0}", adapter.IsReceiveOnly)
Console.WriteLine(" Multicast................................ : {0}", adapter.SupportsMulticast)
Next adapter
End Sub
Applies to
Werk met ons samen op GitHub
De bron voor deze inhoud vindt u op GitHub, waar u ook problemen en pull-aanvragen kunt maken en bekijken. Raadpleeg onze gids voor inzenders voor meer informatie.