NegotiateStream.ImpersonationLevel Property
Definition
Important
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Gets a value that indicates how the server can use the client's credentials.
public:
virtual property System::Security::Principal::TokenImpersonationLevel ImpersonationLevel { System::Security::Principal::TokenImpersonationLevel get(); };
public virtual System.Security.Principal.TokenImpersonationLevel ImpersonationLevel { get; }
member this.ImpersonationLevel : System.Security.Principal.TokenImpersonationLevel
Public Overridable ReadOnly Property ImpersonationLevel As TokenImpersonationLevel
Property Value
One of the TokenImpersonationLevel values.
Exceptions
Authentication failed or has not occurred.
Examples
The following code example demonstrates displaying the value of this property.
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
Remarks
You must successfully authenticate before calling this method. Clients specify the impersonation level when they request authentication by calling one of the AuthenticateAsClient or BeginAuthenticateAsClient methods. If you authenticate without specifying a TokenImpersonationLevel , Identification is used.