Rotation3DKeyFrame.InterpolateValueCore(Rotation3D, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Calculates the value of a key frame at the progress increment provided.
protected:
abstract System::Windows::Media::Media3D::Rotation3D ^ InterpolateValueCore(System::Windows::Media::Media3D::Rotation3D ^ baseValue, double keyFrameProgress);
protected abstract System.Windows.Media.Media3D.Rotation3D InterpolateValueCore (System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
abstract member InterpolateValueCore : System.Windows.Media.Media3D.Rotation3D * double -> System.Windows.Media.Media3D.Rotation3D
Protected MustOverride Function InterpolateValueCore (baseValue As Rotation3D, keyFrameProgress As Double) As Rotation3D
Parameters
- baseValue
- Rotation3D
The value to animate from; typically the value of the previous key frame.
- keyFrameProgress
- Double
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Applies to
Werk met ons samen op GitHub
De bron voor deze inhoud vindt u op GitHub, waar u ook problemen en pull-aanvragen kunt maken en bekijken. Raadpleeg onze gids voor inzenders voor meer informatie.