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Update Activity

Sets or updates the activity for a user playing a specific title. This API allows a game client or server to set/update the multiplayer activity for a user playing a particular title. The activity must be set as soon as the user is active in a multiplayer activity. Xbox Live users will be able to subscribe to changes in activity for other users (generally friends) and these updates will be pushed to the Xbox clients via RTA.

PUT /titles/{titleId}/users/{xuid}/activities

URI parameters

Parameter In Required Type Description
titleId path TRUE integer The titleId of the game that the request is being sent for.
xuid path TRUE string The XUID of the user being referred to in the current request. The XUID is represented as a base 10 integer.

Request header

Name Required Type Description
Authorization TRUE integer Caller must supply an XToken in the XBL 3.0 authorization format. For example, Authorization: XBL3.0 x=2553948354698;<encrypted token>)
Content-Type TRUE string ContentType must be set to application/json

Request body

Name Required Type Description
connectionString TRUE string The connection string is the object passed to the connecting client in order to join the game. The connection string usually contains information like the server IP to enable the joining user to connect. The length of the connection string is restricted to 512 characters.
joinRestriction TRUE JoinRestriction The setting which enables who can join the current player.
sequenceNumber TRUE string This is a string representation of a monotonically increasing number (ulong) that the client must pass in for each request. It is used to guarantee the ordering of the updates to an activity. A good example of a sequenceNumber can be the unix time of the client since it's guaranteed to be increasing. Must be greater than 0, and cannot be greater than the maximum ulong.
currentPlayers integer The number of players already playing with the user in a multiplayer activity.
groupId string A unique identifier to group all the users playing as part of the same game.
maxPlayers integer The maximum number of players who can play with this player in the current activity.
platform Platform

Responses

Name Type Description
204 No Content The activity was set successfully.
400 Bad Request ErrorResponse An error occurred while processing the request. Possible error codes: "RequestValidationError: The request validation has failed.", " AuthorizationError: The caller is not allowed to access the resource. Too many requests."
Other Status Codes ThrottledEntity Too many requests. Headers Retry-After: integer

Definitions

ErrorResponse

Name Type Description
debugMessage string Human readable version of the error message that can be used for debugging.
errorCode string Error code enum.

JoinRestriction

The setting which enables who can join the current player.

Name Type Description
Followed string
InviteOnly string
Public string

Platform

Name Type Description
Android string
IOS string
Nintendo string
PlayStation string
Scarlett string
Win32 string
WindowsOneCore string
XboxOne string

SetActivityRequest

If the platform for the activity is set within the request it will only be joinable on that platform. If the platform is not set then the activity would be joinable on all platforms that the game is available to be played on.

Name Type Description
connectionString string The connection string is the object passed to the connecting client in order to join the game. The connection string usually contains information like the server IP to enable the joining user to connect. The length of the connection string is restricted to 512 characters.
currentPlayers integer The number of players already playing with the user in a multiplayer activity.
groupId string A unique identifier to group all the users playing as part of the same game.
joinRestriction JoinRestriction The setting which enables who can join the current player.
maxPlayers integer The maximum number of players who can play with this player in the current activity.
platform Platform
sequenceNumber string This is a string representation of a monotonically increasing number (ulong) that the client must pass in for each request. It is used to guarantee the ordering of the updates to an activity. A good example of a sequenceNumber can be the unix time of the client since it's guaranteed to be increasing. Must be greater than 0, and cannot be greater than the maximum ulong.

ThrottledEntity

Name Type Description
currentRequests string Current number of requests - concurrency or rate.
debugMessage string Human readable version of the throttle message that can be used for debugging.
limitType string The limit type i.e. concurrency or rate.
maxRequests string Max request allowed - concurrency or rate.
periodInSeconds string The period in seconds that applies when rate or concurrency limits are exceeded.
version string Current throttle contract version.