DispatcherQueueTimer Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Periodically executes a task on a DispatcherQueue thread after a time interval has elapsed.
public ref class DispatcherQueueTimer sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 327680)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class DispatcherQueueTimer final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 327680)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class DispatcherQueueTimer final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 327680)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class DispatcherQueueTimer
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 327680)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class DispatcherQueueTimer
Public NotInheritable Class DispatcherQueueTimer
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v5.0)
|
Examples
public void ConfigureRepeatingTimer()
{
_queueController = DispatcherQueueController.CreateOnDedicatedThread();
_queue = _queueController.DispatcherQueue;
_repeatingTimer = _queue.CreateTimer ();
_repeatingTimer.Interval = TimeSpan.FromSeconds(5);
// The tick handler will be invoked repeatedly after every 5
// seconds on the dedicated thread.
_repeatingTimer.Tick += (s, e) =>
{
DoWork();
};
// Start the Timer
_repeatingTimer.Start();
}
private DispatcherQueue _queue;
private DispatcherQueueController _queueController;
private DispatcherQueueTimer _repeatingTimer;
Remarks
The system guarantees to invoke the event handler only after the specified duration expires. However, there may be some delay before the tick handler is invoked if there are other pending work items in the queue.
Timer tasks run at a priority lower than idle.
Timers don’t keep the DispatcherQueue event loop alive. Timers created after the DispatcherQueue event loop has stopped will not be processed.
Properties
Interval |
Gets and sets the interval for the timer. |
IsRepeating |
Indicates whether the timer is repeating. |
IsRunning |
Indicates whether the timer is currently running. |
Methods
Start() |
Starts the timer. |
Stop() |
Stops the timer. |
Events
Tick |
Event that fires when the timer Interval elapses. |