Windows.UI.Composition.Scenes Namespace
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Provides APIs for loading 3D models and composing 3D scenes.
Classes
SceneBoundingBox |
Represents a box that encloses a 3D scene. |
SceneComponent |
Represents a functional part of a scene. |
SceneComponentCollection |
Represents a collection of SceneComponent objects that can be individually accessed by index. |
SceneMaterial |
Represents an asset that describes how a surface is rendered. |
SceneMaterialInput |
Represents an input that influences a material. |
SceneMesh |
Represents a mesh (the list of vertices that describe the polygons that make up a scene). |
SceneMeshMaterialAttributeMap |
Represents a collection of material attributes for a scene mesh as key/value pairs. |
SceneMeshRendererComponent |
Represents a component that renders a SceneMesh. |
SceneMetallicRoughnessMaterial |
Represents a material that has that has the appearance of metal. |
SceneModelTransform |
Represents a group of 3-D transforms on a node, including rotation, scale, and translation. |
SceneNode |
Represents an element in the scene's visual tree. |
SceneNodeCollection |
Represents a collection of SceneNode objects that can be individually accessed by index. |
SceneObject |
The base class for objects that make up a 3D scene. |
ScenePbrMaterial |
Represents a material that uses Physically Based Rendering (PBR). |
SceneRendererComponent |
Represents the base class for scene rendering components. |
SceneSurfaceMaterialInput |
Represents an input to a composition surface. |
SceneVisual |
Represents a container visual for the nodes of a 3D scene. |
Enums
SceneAlphaMode |
Defines constants that specify the alpha mode for a scene. |
SceneAttributeSemantic |
Defines constants that specify scene attribute semantics. |
SceneComponentType |
Defines constants that specify what kind a scene component is. |
SceneWrappingMode |
Defines constants that specify how wrapping occurs for a scene. |