SplineQuaternionKeyFrame.InterpolateValueCore(Quaternion, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Interpolates, in a splined fashion, between the previous key frame value and the value of the current key frame, using the supplied progress increment.
protected:
override System::Windows::Media::Media3D::Quaternion InterpolateValueCore(System::Windows::Media::Media3D::Quaternion baseValue, double keyFrameProgress);
protected override System.Windows.Media.Media3D.Quaternion InterpolateValueCore (System.Windows.Media.Media3D.Quaternion baseValue, double keyFrameProgress);
override this.InterpolateValueCore : System.Windows.Media.Media3D.Quaternion * double -> System.Windows.Media.Media3D.Quaternion
Protected Overrides Function InterpolateValueCore (baseValue As Quaternion, keyFrameProgress As Double) As Quaternion
Parameters
- baseValue
- Quaternion
The value to animate from.
- keyFrameProgress
- Double
A value from 0.0 through 1.0 that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Applies to
Colaborar conosco no GitHub
A fonte deste conteúdo pode ser encontrada no GitHub, onde você também pode criar e revisar problemas e solicitações de pull. Para obter mais informações, confira o nosso guia para colaboradores.