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Monitores

Monitor objetos expõem a capacidade de sincronizar o acesso a uma região de código, utilizando e liberar um bloquear de um objeto específico usando o Monitor.Enter, Monitor.TryEnter, and Monitor.sair métodos.Depois que você tem um bloquear em uma região de código, você pode usar o Monitor.Wait, Monitor.Pulse, and Monitor.PulseAll métodos.Aguarde libera o bloquear se ele é mantido e aguarda para ser notificado.Quando Aguarde é notificado, ele retorna e obtém o bloquear novamente.Ambos os Pulso and PulseAll sinal para o próximo segmento na fila de espera para continuar.

O Visual Basic SyncLock e translation from VPE for Csharp lock instruções de uso Monitor.Enter usar o bloquear e Monitor.Exit para liberá-lo. A vantagem de usar as declarações de linguagem é que tudo no lock ou SyncLock incluído no bloco de um Try demonstrativo. The Try demonstrativo possui um Finally bloco para garantir que o bloquear será liberado.

Monitor bloqueia objetos (isto é, tipos de referência), não os tipos de valor.Enquanto você pode passar um tipo de valor para Digite and Sair, ele for in a box separadamente para cada telefonar.Como cada telefonar cria um objeto separado, Digite nunca bloqueia e o código que ele está protegendo supostamente realmente não será sincronizado.Além disso, o objeto passado para Sair é diferente do objeto passado para Digite, so Monitor throws SynchronizationLockExceptioncom a mensagem "método de sincronização de objetos foi chamado um bloco de código não sincronizado." O exemplo a seguir ilustra esses problemas.

Private x As Integer
' The next line creates a generic object containing the value of 
' x each time the code is executed, so that Enter never blocks.
Monitor.Enter(x)
Try
    ' Code that needs to be protected by the monitor.
Finally
    ' Always use Finally to ensure that you exit the Monitor.
    ' The following line creates another object containing 
    ' the value of x, and throws SynchronizationLockException
    ' because the two objects do not match.
    Monitor.Exit(x)
End Try
private int x;
// The next line creates a generic object containing the value of
// x each time the code is executed, so that Enter never blocks.
Monitor.Enter(x);
try {
    // Code that needs to be protected by the monitor.
}
finally {
    // Always use Finally to ensure that you exit the Monitor.
    // The following line creates another object containing 
    // the value of x, and throws SynchronizationLockException
    // because the two objects do not match.
    Monitor.Exit(x);
}

Embora uma variável de tipo de valor pode ser caixa antes de chamar Digite and Sair, conforme mostrado no exemplo seguinte e passar o mesmo processador in a box objeto para sistema autônomo dois métodos, não há nenhuma vantagem de fazer isso.As alterações a variável não são refletidas na cópia do processador in a box e não é possível alterar o valor da cópia do processador in a box.

Private o As Object = x
private Object o = x;

É importante observar a distinção entre o uso de Monitor and WaitHandle objetos.Monitor objetos são puramente gerenciado, totalmente portátil e podem ser mais eficientes em termos de requisitos de recursos de sistema operacional.WaitHandle objetos representam objetos waitable do sistema operacional, são úteis para sincronização entre código gerenciado e e expõem alguns recursos avançados do sistema operacional, como a capacidade de esperar por vários objetos ao mesmo tempo.

O exemplo de código a seguir demonstra o uso combinado da Monitor classe (implementada com o lock e SyncLock instruções de compilador), o Interlocked classe e o AutoResetEvent classe.

Imports System
Imports System.Threading
Imports Microsoft.VisualBasic

' Note: The class whose internal public member is the synchronizing method
' is not public; none of the client code takes a lock on the Resource object.
' The member of the nonpublic class takes the lock on itself. Written this 
' way, malicious code cannot take a lock on a public object.
Class SyncResource
   
   Public Sub Access(threadNum As Int32)
      ' Uses Monitor class to enforce synchronization.
      SyncLock Me
         ' Synchronized: Despite the next conditional, each thread 
         ' waits on its predecessor.
         If threadNum Mod 2 = 0 Then
            Thread.Sleep(2000)
         End If
         Console.WriteLine("Start Synched Resource access (Thread={0})", threadNum)
         Thread.Sleep(200)
         Console.WriteLine("Stop Synched Resource access (Thread={0})", threadNum)
      End SyncLock
   End Sub 'Access
End Class 'SyncResource

' Without the lock, the method is called in the order in which 
' threads reach it.
Class UnSyncResource
   
   Public Sub Access(threadNum As Int32)
      ' Does not use Monitor class to enforce synchronization.
      ' The next call throws the thread order.
      If threadNum Mod 2 = 0 Then
         Thread.Sleep(2000)
      End If
      Console.WriteLine("Start UnSynched Resource access (Thread={0})", threadNum)
      Thread.Sleep(200)
      Console.WriteLine("Stop UnSynched Resource access (Thread={0})", threadNum)
   End Sub 'Access
End Class 'UnSyncResource

Public Class App
   Private Shared numAsyncOps As Int32 = 5
   Private Shared asyncOpsAreDone As New AutoResetEvent(False)
   Private Shared SyncRes As New SyncResource()
   Private Shared UnSyncRes As New UnSyncResource()
   Private Shared threadNum As Int32
   Public Shared Sub Main()
      
      For threadNum = 0 To 4
         ThreadPool.QueueUserWorkItem(AddressOf SyncUpdateResource, threadNum)
      Next threadNum
      
      ' Wait until this WaitHandle is signaled.
      asyncOpsAreDone.WaitOne()
      Console.WriteLine(ControlChars.Tab + ControlChars.Lf + "All synchronized operations have completed." + ControlChars.Lf)
      
      ' Reset the thread count for unsynchronized calls.
      numAsyncOps = 5
      
      For threadNum = 0 To 4
         ThreadPool.QueueUserWorkItem(AddressOf UnSyncUpdateResource, threadNum)
      Next threadNum
      
      ' Wait until this WaitHandle is signaled.
      asyncOpsAreDone.WaitOne()
      Console.WriteLine(ControlChars.Tab + ControlChars.Cr + "All unsynchronized thread operations have completed.")
   End Sub 'Main
   
   
   
   ' The callback method's signature MUST match that of 
   ' a System.Threading.TimerCallback delegate
   ' (it takes an Object parameter and returns void).
   Shared Sub SyncUpdateResource(state As Object)
      ' This calls the internal synchronized method, passing 
      ' a thread number.
      SyncRes.Access(CType(state, Int32))
      
      ' Count down the number of methods that the threads have called.
      ' This must be synchronized, however; you cannot know which thread 
      ' will access the value **before** another thread's incremented 
      ' value has been stored into the variable.
      If Interlocked.Decrement(numAsyncOps) = 0 Then
         asyncOpsAreDone.Set() 
         ' Announce to Main that in fact all thread calls are done.
      End If
   End Sub 'SyncUpdateResource
    
   ' The callback method's signature MUST match that of 
   ' a System.Threading.TimerCallback delegate
   ' (it takes an Object parameter and returns void).
   Shared Sub UnSyncUpdateResource(state As [Object])
      ' This calls the unsynchronized method, passing 
      ' a thread number.
      UnSyncRes.Access(CType(state, Int32))
      
      ' Count down the number of methods that the threads have called.
      ' This must be synchronized, however; you cannot know which thread 
      ' will access the value **before** another thread's incremented 
      ' value has been stored into the variable.
      If Interlocked.Decrement(numAsyncOps) = 0 Then
         asyncOpsAreDone.Set() 
         ' Announce to Main that in fact all thread calls are done.
      End If
   End Sub 'UnSyncUpdateResource 
End Class 'App
using System;
using System.Threading;

// Note: The class whose internal public member is the synchronizing 
// method is not public; none of the client code takes a lock on the 
// Resource object.The member of the nonpublic class takes the lock on 
// itself. Written this way, malicious code cannot take a lock on 
// a public object.
class SyncResource {
   public void Access(Int32 threadNum) {
      // Uses Monitor class to enforce synchronization.
      lock (this) {
       // Synchronized: Despite the next conditional, each thread 
       // waits on its predecessor.
       if (threadNum % 2 == 0)
         Thread.Sleep(2000);
         Console.WriteLine("Start Synched Resource access (Thread={0})", threadNum);
         Thread.Sleep(200);
         Console.WriteLine("Stop Synched Resource access (Thread={0})", threadNum);
      }
   }
}

// Without the lock, the method is called in the order in which threads reach it.
class UnSyncResource {
   public void Access(Int32 threadNum) {
    // Does not use Monitor class to enforce synchronization.
    // The next call throws the thread order.
    if (threadNum % 2 == 0)
      Thread.Sleep(2000);
     Console.WriteLine("Start UnSynched Resource access (Thread={0})", threadNum);
     Thread.Sleep(200);
     Console.WriteLine("Stop UnSynched Resource access (Thread={0})", threadNum);
   }
}

public class App {
   static Int32 numAsyncOps = 5;
   static AutoResetEvent asyncOpsAreDone = new AutoResetEvent(false);
   static SyncResource SyncRes = new SyncResource();
   static UnSyncResource UnSyncRes = new UnSyncResource();

   public static void Main() {

      for (Int32 threadNum = 0; threadNum < 5; threadNum++) {
         ThreadPool.QueueUserWorkItem(new WaitCallback(SyncUpdateResource), threadNum);
      }

      // Wait until this WaitHandle is signaled.
     asyncOpsAreDone.WaitOne();
      Console.WriteLine("\t\nAll synchronized operations have completed.\t\n");

     // Reset the thread count for unsynchronized calls.
     numAsyncOps = 5;

      for (Int32 threadNum = 0; threadNum < 5; threadNum++) {
         ThreadPool.QueueUserWorkItem(new WaitCallback(UnSyncUpdateResource), threadNum);
      }

      // Wait until this WaitHandle is signaled.
     asyncOpsAreDone.WaitOne();
      Console.WriteLine("\t\nAll unsynchronized thread operations have completed.");
   }


   // The callback method's signature MUST match that of a 
   // System.Threading.TimerCallback delegate (it takes an Object 
   // parameter and returns void).
   static void SyncUpdateResource(Object state) {
     // This calls the internal synchronized method, passing 
     // a thread number.
      SyncRes.Access((Int32) state);

     // Count down the number of methods that the threads have called.
     // This must be synchronized, however; you cannot know which thread 
     // will access the value **before** another thread's incremented 
     // value has been stored into the variable.
      if (Interlocked.Decrement(ref numAsyncOps) == 0)
         asyncOpsAreDone.Set(); 
         // Announce to Main that in fact all thread calls are done.
   }

   // The callback method's signature MUST match that of a 
   // System.Threading.TimerCallback delegate (it takes an Object 
   // parameter and returns void).
   static void UnSyncUpdateResource(Object state) {
     // This calls the unsynchronized method, passing a thread number.
      UnSyncRes.Access((Int32) state);

     // Count down the number of methods that the threads have called.
     // This must be synchronized, however; you cannot know which thread 
     // will access the value **before** another thread's incremented 
     // value has been stored into the variable.
      if (Interlocked.Decrement(ref numAsyncOps) == 0)
         asyncOpsAreDone.Set(); 
         // Announce to Main that in fact all thread calls are done.
   }
}

Consulte também

Referência

Monitor

Outros recursos

Recursos e objetos de Threading

Date

History

Motivo

Julho de 2008

Esclarecimento adicional: SyncLock e lock instruções de uso Monitor.Enter e Exit.

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