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A drawing operation failed because the target bitmap and a source bitmap were the same.
Possible Causes
A likely cause of this message is that the application attempted a drawing operation where the same bitmap was used for both the source and target. Semantically, this is possible for interoperated Direct3D textures with both BIND_SHADER_RESOURCE and BIND_RENDER_TARGET.
Possible Fixes
Ensure that the application does not attempt to use its target bitmap as the source of a drawing operation, including effects. In some cases, this message may indicate that the application set its device context’s target to a different bitmap than intended.