BufferedStream.Read(Byte[], Int32, Int32) Method
Definition
Important
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Copies bytes from the current buffered stream to an array.
public:
override int Read(cli::array <System::Byte> ^ array, int offset, int count);
public override int Read(byte[] array, int offset, int count);
override this.Read : byte[] * int * int -> int
Public Overrides Function Read (array As Byte(), offset As Integer, count As Integer) As Integer
Parameters
- array
- Byte[]
The buffer to which bytes are to be copied.
- offset
- Int32
The byte offset in the buffer at which to begin reading bytes.
- count
- Int32
The number of bytes to be read.
Returns
The total number of bytes read into array. This can be less than the number of bytes requested if that many bytes are not currently available, or 0 if the end of the stream has been reached before any data can be read.
Exceptions
Length of array minus offset is less than count.
array is null.
offset or count is negative.
The stream is not open or is null.
The stream does not support reading.
Methods were called after the stream was closed.
Examples
This code example is part of a larger example provided for the BufferedStream class.
// Receive data using the BufferedStream.
Console.WriteLine("Receiving data using BufferedStream.");
bytesReceived = 0;
startTime = DateTime.Now;
int numBytesToRead = receivedData.Length;
while (numBytesToRead > 0)
{
// Read may return anything from 0 to numBytesToRead.
int n = bufStream.Read(receivedData,0, receivedData.Length);
// The end of the file is reached.
if (n == 0)
break;
bytesReceived += n;
numBytesToRead -= n;
}
bufferedTime = (DateTime.Now - startTime).TotalSeconds;
Console.WriteLine("{0} bytes received in {1} seconds.\n",
bytesReceived.ToString(),
bufferedTime.ToString("F1"));
// Receive data using the BufferedStream.
printfn "Receiving data using BufferedStream."
bytesReceived <- 0
let startTime = DateTime.Now
let mutable numBytesToRead = receivedData.Length
let mutable broken = false
while not broken && numBytesToRead > 0 do
// Read may return anything from 0 to numBytesToRead.
let n = bufStream.Read(receivedData,0, receivedData.Length)
// The end of the file is reached.
if n = 0 then
broken <- true
else
bytesReceived <- bytesReceived + n
numBytesToRead <- numBytesToRead - n
let bufferedTime = (DateTime.Now - startTime).TotalSeconds
printfn $"{bytesReceived} bytes received in {bufferedTime:F1} seconds.\n"
' Receive data using the BufferedStream.
Console.WriteLine("Receiving data using BufferedStream.")
bytesReceived = 0
startTime = DateTime.Now
Dim numBytesToRead As Integer = receivedData.Length
Dim n As Integer
Do While numBytesToRead > 0
'Read my return anything from 0 to numBytesToRead
n = bufStream.Read(receivedData, 0, receivedData.Length)
'The end of the file is reached.
If n = 0 Then
Exit Do
End If
bytesReceived += n
numBytesToRead -= n
Loop
bufferedTime = DateTime.Now.Subtract(startTime).TotalSeconds
Console.WriteLine("{0} bytes received in {1} " & _
"seconds." & vbCrLf, _
bytesReceived.ToString(), _
bufferedTime.ToString("F1"))
Remarks
The Read method will return 0 only if the end of the stream is reached. In all other cases, Read always reads at least one byte from the stream before returning. By definition, if no data is available from the stream upon a call to Read, the Read method returns 0 (the end of the stream is reached automatically). An implementation is free to return fewer bytes than requested even if the end of the stream has not been reached.
Use BinaryReader for reading primitive data types.