Editare

Partajați prin


Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Method

Definition

Creates a left-handed view matrix.

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameters

cameraPosition
Vector3

The position of the camera.

cameraDirection
Vector3

The direction in which the camera is pointing.

cameraUpVector
Vector3

The direction that is "up" from the camera's point of view.

Returns

The left-handed view matrix.

Applies to