AdvSimd.LoadAndReplicateToVector64x3 Method
Definition
Important
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Overloads
LoadAndReplicateToVector64x3(UInt32*) |
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn] |
LoadAndReplicateToVector64x3(UInt16*) |
A64: LD3R { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn] |
LoadAndReplicateToVector64x3(SByte*) |
A64: LD3R { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn] |
LoadAndReplicateToVector64x3(Single*) |
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn] |
LoadAndReplicateToVector64x3(Int16*) |
A64: LD3R { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn] |
LoadAndReplicateToVector64x3(Byte*) |
A64: LD3R { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn] |
LoadAndReplicateToVector64x3(Int32*) |
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn] |
LoadAndReplicateToVector64x3(UInt32*)
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndReplicateToVector64x3(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) LoadAndReplicateToVector64x3 (uint* address);
static member LoadAndReplicateToVector64x3 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>
Parameters
- address
- UInt32*
Returns
Applies to
LoadAndReplicateToVector64x3(UInt16*)
A64: LD3R { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndReplicateToVector64x3(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) LoadAndReplicateToVector64x3 (ushort* address);
static member LoadAndReplicateToVector64x3 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>
Parameters
- address
- UInt16*
Returns
Applies to
LoadAndReplicateToVector64x3(SByte*)
A64: LD3R { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndReplicateToVector64x3(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) LoadAndReplicateToVector64x3 (sbyte* address);
static member LoadAndReplicateToVector64x3 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>
Parameters
- address
- SByte*
Returns
Applies to
LoadAndReplicateToVector64x3(Single*)
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndReplicateToVector64x3(float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) LoadAndReplicateToVector64x3 (float* address);
static member LoadAndReplicateToVector64x3 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>
Parameters
- address
- Single*
Returns
Applies to
LoadAndReplicateToVector64x3(Int16*)
A64: LD3R { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndReplicateToVector64x3(short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) LoadAndReplicateToVector64x3 (short* address);
static member LoadAndReplicateToVector64x3 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>
Parameters
- address
- Int16*
Returns
Applies to
LoadAndReplicateToVector64x3(Byte*)
A64: LD3R { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndReplicateToVector64x3(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) LoadAndReplicateToVector64x3 (byte* address);
static member LoadAndReplicateToVector64x3 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>
Parameters
- address
- Byte*
Returns
Applies to
LoadAndReplicateToVector64x3(Int32*)
A64: LD3R { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndReplicateToVector64x3(int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) LoadAndReplicateToVector64x3 (int* address);
static member LoadAndReplicateToVector64x3 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>
Parameters
- address
- Int32*