AccessibleStates Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Specifies values representing possible states for an accessible object.
This enumeration supports a bitwise combination of its member values.
public enum class AccessibleStates
[System.Flags]
public enum AccessibleStates
[<System.Flags>]
type AccessibleStates =
Public Enum AccessibleStates
- Inheritance
- Attributes
Fields
Name | Value | Description |
---|---|---|
None | 0 | No state. |
Unavailable | 1 | An unavailable object. |
Selected | 2 | A selected object. |
Focused | 4 | An object with the keyboard focus. |
Pressed | 8 | A pressed object. |
Checked | 16 | An object with a selected check box. |
Indeterminate | 32 | A three-state check box or toolbar button whose state is indeterminate. The check box is neither checked nor unchecked, and it is in the third or mixed state. |
Mixed | 32 | A three-state check box or toolbar button whose state is indeterminate. The check box is neither checked nor unchecked, and it is in the third or mixed state. |
ReadOnly | 64 | A read-only object. |
HotTracked | 128 | The object hot-tracked by the mouse, meaning its appearance is highlighted to indicate the mouse pointer is located over it. |
Default | 256 | The default button or menu item. |
Expanded | 512 | The displayed children of the object that are items in an outline or tree structure. |
Collapsed | 1024 | The hidden children of the object that are items in an outline or tree structure. |
Busy | 2048 | A control that cannot accept input in its current condition. |
Floating | 4096 | The object that is not fixed to the boundary of its parent object and that does not move automatically along with the parent. |
Marqueed | 8192 | An object with scrolling or moving text or graphics. |
Animated | 16384 | The object that rapidly or constantly changes appearance. Graphics that are occasionally animated, but not always, should be defined as Graphic |
Invisible | 32768 | An object without a visible user interface. |
Offscreen | 65536 | No on-screen representation. A sound or alert object would have this state, or a hidden window that is never made visible. |
Sizeable | 131072 | A sizable object. |
Moveable | 262144 | A movable object. |
SelfVoicing | 524288 | The object or child can use text-to-speech (TTS) to describe itself. A speech-based accessibility aid should not announce information when an object with this state has the focus, because the object automatically announces information about itself. |
Focusable | 1048576 | The object on the active window that can receive keyboard focus. |
Selectable | 2097152 | An object that can accept selection. |
Linked | 4194304 | A linked object that has not been previously selected. |
Traversed | 8388608 | A linked object that has previously been selected. |
MultiSelectable | 16777216 | An object that accepts multiple selected items. |
ExtSelectable | 33554432 | The altered selection such that all objects between the selection anchor, which is the object with the keyboard focus, and this object take on the anchor object's selection state. If the anchor object is not selected, the objects are removed from the selection. If the anchor object is selected, the selection is extended to include this object and all objects in between. You can set the selection state by combining this with AddSelection or RemoveSelection. This state does not change the focus or the selection anchor unless it is combined with TakeFocus. |
AlertLow | 67108864 | The low-priority information that might not be important to the user. |
AlertMedium | 134217728 | The important information that does not need to be conveyed to the user immediately. For example, when a battery-level indicator is starting to reach a low level, it could generate a medium-level alert. Blind access utilities could then generate a sound to let the user know that important information is available, without actually interrupting the user's work. Users can then query the alert information any time they choose. |
AlertHigh | 268435456 | The important information that should be conveyed to the user immediately. For example, a battery-level indicator reaching a critical low level would transition to this state, in which case, a blind access utility would announce this information immediately to the user, and a screen magnification program would scroll the screen so that the battery indicator is in view. This state is also appropriate for any prompt or operation that must be completed before the user can continue. |
Protected | 536870912 | A password-protected edit control. |
Valid | 1073741823 | A valid object. This property is deprecated in .NET Framework 2.0. |
HasPopup | 1073741824 | The object displays a pop-up menu or window when invoked. |
Examples
The following code example demonstrates the creation of an accessibility-aware chart control, using the AccessibleObject and Control.ControlAccessibleObject classes to expose accessible information. The control plots two curves along with a legend. The ChartControlAccessibleObject
class, which derives from ControlAccessibleObject
, is used in the CreateAccessibilityInstance method to provide custom accessible information for the chart control. Because the chart legend is not an actual control based on Control, but instead is drawn by the chart control, it does not contain any built-in accessible information. Because of this, the ChartControlAccessibleObject
class overrides the GetChild method to return the CurveLegendAccessibleObject
that represents accessible information for each part of the legend. When an accessible-aware application uses this control, the control can provide the necessary accessible information.
This code excerpt demonstrates using the AccessibleStates enumeration with the State property. See the AccessibleObject class overview for the complete code example.
// Inner class ChartControlAccessibleObject represents accessible information associated with the ChartControl.
// The ChartControlAccessibleObject is returned in the ChartControl::CreateAccessibilityInstance .
ref class ChartControlAccessibleObject: public ControlAccessibleObject
{
private:
ChartControl^ chartControl;
public:
ChartControlAccessibleObject( ChartControl^ ctrl )
: ControlAccessibleObject( ctrl )
{
chartControl = ctrl;
}
property System::Windows::Forms::AccessibleRole Role
{
// Gets the role for the Chart. This is used by accessibility programs.
virtual System::Windows::Forms::AccessibleRole get() override
{
return ::AccessibleRole::Chart;
}
}
property AccessibleStates State
{
// Gets the state for the Chart. This is used by accessibility programs.
virtual AccessibleStates get() override
{
return AccessibleStates::ReadOnly;
}
}
// The CurveLegend objects are "child" controls in terms of accessibility so
// return the number of ChartLengend objects.
virtual int GetChildCount() override
{
return chartControl->Legends->Length;
}
// Gets the Accessibility object of the child CurveLegend idetified by index.
virtual AccessibleObject^ GetChild( int index ) override
{
if ( index >= 0 && index < chartControl->Legends->Length )
{
return chartControl->Legends[ index ]->AccessibilityObject;
}
return nullptr;
}
internal:
// Helper function that is used by the CurveLegend's accessibility object
// to navigate between sibiling controls. Specifically, this function is used in
// the CurveLegend::CurveLegendAccessibleObject.Navigate function.
AccessibleObject^ NavigateFromChild( CurveLegend::CurveLegendAccessibleObject^ child, AccessibleNavigation navdir )
{
switch ( navdir )
{
case AccessibleNavigation::Down:
case AccessibleNavigation::Next:
return GetChild( child->ID + 1 );
case AccessibleNavigation::Up:
case AccessibleNavigation::Previous:
return GetChild( child->ID - 1 );
}
return nullptr;
}
// Helper function that is used by the CurveLegend's accessibility object
// to select a specific CurveLegend control. Specifically, this function is used
// in the CurveLegend::CurveLegendAccessibleObject.Select function.
void SelectChild( CurveLegend::CurveLegendAccessibleObject^ child, AccessibleSelection selection )
{
int childID = child->ID;
// Determine which selection action should occur, based on the
// AccessibleSelection value.
if ( (selection & AccessibleSelection::TakeSelection) != (AccessibleSelection)0 )
{
for ( int i = 0; i < chartControl->Legends->Length; i++ )
{
if ( i == childID )
{
chartControl->Legends[ i ]->Selected = true;
}
else
{
chartControl->Legends[ i ]->Selected = false;
}
}
// AccessibleSelection->AddSelection means that the CurveLegend will be selected.
if ( (selection & AccessibleSelection::AddSelection) != (AccessibleSelection)0 )
{
chartControl->Legends[ childID ]->Selected = true;
}
// AccessibleSelection->AddSelection means that the CurveLegend will be unselected.
if ( (selection & AccessibleSelection::RemoveSelection) != (AccessibleSelection)0 )
{
chartControl->Legends[ childID ]->Selected = false;
}
}
}
};
// class ChartControlAccessibleObject
// Inner class ChartControlAccessibleObject represents accessible information associated with the ChartControl.
// The ChartControlAccessibleObject is returned in the ChartControl.CreateAccessibilityInstance override.
public class ChartControlAccessibleObject : ControlAccessibleObject
{
ChartControl chartControl;
public ChartControlAccessibleObject(ChartControl ctrl) : base(ctrl)
{
chartControl = ctrl;
}
// Gets the role for the Chart. This is used by accessibility programs.
public override AccessibleRole Role
{
get {
return AccessibleRole.Chart;
}
}
// Gets the state for the Chart. This is used by accessibility programs.
public override AccessibleStates State
{
get {
return AccessibleStates.ReadOnly;
}
}
// The CurveLegend objects are "child" controls in terms of accessibility so
// return the number of ChartLengend objects.
public override int GetChildCount()
{
return chartControl.Legends.Length;
}
// Gets the Accessibility object of the child CurveLegend idetified by index.
public override AccessibleObject GetChild(int index)
{
if (index >= 0 && index < chartControl.Legends.Length) {
return chartControl.Legends[index].AccessibilityObject;
}
return null;
}
// Helper function that is used by the CurveLegend's accessibility object
// to navigate between sibiling controls. Specifically, this function is used in
// the CurveLegend.CurveLegendAccessibleObject.Navigate function.
internal AccessibleObject NavigateFromChild(CurveLegend.CurveLegendAccessibleObject child,
AccessibleNavigation navdir)
{
switch(navdir) {
case AccessibleNavigation.Down:
case AccessibleNavigation.Next:
return GetChild(child.ID + 1);
case AccessibleNavigation.Up:
case AccessibleNavigation.Previous:
return GetChild(child.ID - 1);
}
return null;
}
// Helper function that is used by the CurveLegend's accessibility object
// to select a specific CurveLegend control. Specifically, this function is used
// in the CurveLegend.CurveLegendAccessibleObject.Select function.
internal void SelectChild(CurveLegend.CurveLegendAccessibleObject child, AccessibleSelection selection)
{
int childID = child.ID;
// Determine which selection action should occur, based on the
// AccessibleSelection value.
if ((selection & AccessibleSelection.TakeSelection) != 0) {
for(int i = 0; i < chartControl.Legends.Length; i++) {
if (i == childID) {
chartControl.Legends[i].Selected = true;
} else {
chartControl.Legends[i].Selected = false;
}
}
// AccessibleSelection.AddSelection means that the CurveLegend will be selected.
if ((selection & AccessibleSelection.AddSelection) != 0) {
chartControl.Legends[childID].Selected = true;
}
// AccessibleSelection.AddSelection means that the CurveLegend will be unselected.
if ((selection & AccessibleSelection.RemoveSelection) != 0) {
chartControl.Legends[childID].Selected = false;
}
}
}
}
' Inner Class ChartControlAccessibleObject represents accessible information
' associated with the ChartControl.
' The ChartControlAccessibleObject is returned in the ' ChartControl.CreateAccessibilityInstance override.
Public Class ChartControlAccessibleObject
Inherits Control.ControlAccessibleObject
Private chartControl As ChartControl
Public Sub New(ctrl As ChartControl)
MyBase.New(ctrl)
chartControl = ctrl
End Sub
' Get the role for the Chart. This is used by accessibility programs.
Public Overrides ReadOnly Property Role() As AccessibleRole
Get
Return System.Windows.Forms.AccessibleRole.Chart
End Get
End Property
' Get the state for the Chart. This is used by accessibility programs.
Public Overrides ReadOnly Property State() As AccessibleStates
Get
Return AccessibleStates.ReadOnly
End Get
End Property
' The CurveLegend objects are "child" controls in terms of accessibility so
' return the number of ChartLengend objects.
Public Overrides Function GetChildCount() As Integer
Return chartControl.Legends.Length
End Function
' Get the Accessibility object of the child CurveLegend idetified by index.
Public Overrides Function GetChild(index As Integer) As AccessibleObject
If index >= 0 And index < chartControl.Legends.Length Then
Return chartControl.Legends(index).AccessibilityObject
End If
Return Nothing
End Function
' Helper function that is used by the CurveLegend's accessibility object
' to navigate between sibiling controls. Specifically, this function is used in
' the CurveLegend.CurveLegendAccessibleObject.Navigate function.
Friend Function NavigateFromChild(child As CurveLegend.CurveLegendAccessibleObject, _
navdir As AccessibleNavigation) As AccessibleObject
Select Case navdir
Case AccessibleNavigation.Down, AccessibleNavigation.Next
Return GetChild(child.ID + 1)
Case AccessibleNavigation.Up, AccessibleNavigation.Previous
Return GetChild(child.ID - 1)
End Select
Return Nothing
End Function
' Helper function that is used by the CurveLegend's accessibility object
' to select a specific CurveLegend control. Specifically, this function is used
' in the CurveLegend.CurveLegendAccessibleObject.Select function.
Friend Sub SelectChild(child As CurveLegend.CurveLegendAccessibleObject, selection As AccessibleSelection)
Dim childID As Integer = child.ID
' Determine which selection action should occur, based on the
' AccessibleSelection value.
If (selection And AccessibleSelection.TakeSelection) <> 0 Then
Dim i As Integer
For i = 0 To chartControl.Legends.Length - 1
If i = childID Then
chartControl.Legends(i).Selected = True
Else
chartControl.Legends(i).Selected = False
End If
Next i
' AccessibleSelection.AddSelection means that the CurveLegend will be selected.
If (selection And AccessibleSelection.AddSelection) <> 0 Then
chartControl.Legends(childID).Selected = True
End If
' AccessibleSelection.AddSelection means that the CurveLegend will be unselected.
If (selection And AccessibleSelection.RemoveSelection) <> 0 Then
chartControl.Legends(childID).Selected = False
End If
End If
End Sub
End Class
Remarks
An accessible object can be associated with one or more of these states.