BeginStoryboard.HandoffBehavior Property
Definition
Important
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Gets or sets the proper hand-off behavior to start an animation clock in this storyboard.
public:
property System::Windows::Media::Animation::HandoffBehavior HandoffBehavior { System::Windows::Media::Animation::HandoffBehavior get(); void set(System::Windows::Media::Animation::HandoffBehavior value); };
public System.Windows.Media.Animation.HandoffBehavior HandoffBehavior { get; set; }
member this.HandoffBehavior : System.Windows.Media.Animation.HandoffBehavior with get, set
Public Property HandoffBehavior As HandoffBehavior
Property Value
One of the HandoffBehavior enumeration values. The default value is SnapshotAndReplace.
Remarks
Using the Compose HandoffBehavior
When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property by using HandoffBehavior.Compose, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.
To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. There are several ways to remove a clock:
To remove all clocks from a property, use the ApplyAnimationClock(DependencyProperty, AnimationClock) or BeginAnimation(DependencyProperty, AnimationTimeline) method of the animated object. Specify the property being animated as the first parameter, and
null
as the second. This will remove all animation clocks from the property.To remove a specific AnimationClock from a list of clocks, use the Controller property of the AnimationClock to retrieve a ClockController, then call the Remove method of the ClockController. This is typically done in the Completed event handler for a clock. Note that only root clocks can be controlled by a ClockController; the Controller property of a child clock returns
null
. Note also that the Completed event is not called if the effective duration of the clock is forever. In that case, the user must determine when to call Remove.
This is primarily an issue for animations on objects that have a long lifetime. When an object is garbage collected, its clocks are also disconnected and garbage collected.
For more information about clock objects, see Animation and Timing System Overview.