Rotation3DKeyFrame.InterpolateValue(Rotation3D, Double) Method
Definition
Important
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Returns the interpolated value of a specific key frame at the progress increment provided.
public:
System::Windows::Media::Media3D::Rotation3D ^ InterpolateValue(System::Windows::Media::Media3D::Rotation3D ^ baseValue, double keyFrameProgress);
public System.Windows.Media.Media3D.Rotation3D InterpolateValue (System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
member this.InterpolateValue : System.Windows.Media.Media3D.Rotation3D * double -> System.Windows.Media.Media3D.Rotation3D
Public Function InterpolateValue (baseValue As Rotation3D, keyFrameProgress As Double) As Rotation3D
Parameters
- baseValue
- Rotation3D
The value to animate from.
- keyFrameProgress
- Double
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Exceptions
Occurs if keyFrameProgress
is not between 0.0 and 1.0, inclusive.
Remarks
The base value is typically the initial value of the property being animated or the Value of the previous key frame.
Most implementations will return the value of baseValue
when keyFrameProgress
is 0.0.