BoundsExtensions.GetMeshFilterBounds(GameObject, Bounds, LayerMask) Method
Definition
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Method to get bounds using mesh filters method.
public:
static bool GetMeshFilterBounds(UnityEngine::GameObject ^ target, [Runtime::InteropServices::Out] UnityEngine::Bounds % bounds, UnityEngine::LayerMask ignoreLayers);
public static bool GetMeshFilterBounds (UnityEngine.GameObject target, out UnityEngine.Bounds bounds, UnityEngine.LayerMask ignoreLayers);
static member GetMeshFilterBounds : UnityEngine.GameObject * Bounds * UnityEngine.LayerMask -> bool
Public Function GetMeshFilterBounds (target As GameObject, ByRef bounds As Bounds, ignoreLayers As LayerMask) As Boolean
Parameters
- target
- UnityEngine.GameObject
GameObject to generate the bounds around.
- bounds
- UnityEngine.Bounds
An AABB in world space around all the mesh filters in a GameObject hierarchy.
- ignoreLayers
- UnityEngine.LayerMask
A LayerMask to restrict the colliders selected.
Returns
True if bounds were calculated, if zero mesh filters are present bounds will not be calculated.