InputSystemGlobalHandlerListener Class
Definition
Important
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This component ensures that input events are forwarded to this component when focus or gaze is not required.
public ref class InputSystemGlobalHandlerListener abstract : UnityEngine::MonoBehaviour
public abstract class InputSystemGlobalHandlerListener : UnityEngine.MonoBehaviour
type InputSystemGlobalHandlerListener = class
inherit MonoBehaviour
Public MustInherit Class InputSystemGlobalHandlerListener
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourInputSystemGlobalHandlerListener
- Derived
Constructors
InputSystemGlobalHandlerListener() |
Methods
EnsureInputSystemValid() |
A task that will only complete when the input system has in a valid state. |
OnDisable() | |
OnEnable() | |
RegisterHandlers() |
Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem |
Start() | |
UnregisterHandlers() |
Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem |