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Some XNA Questions

XNA Game Studio 3.0

With the arrival of XNA Game Studio 3.0 on the scene (now released and deployable to Xbox 360!), I’ve gotten a few questions that I thought might be useful to share with other people.

1) I want to write a platform game using XNA, but it’s hard to find examples. How can I get started?

The bad news is that yes, there aren’t that many examples of XNA platform games at the moment.  A couple of resources are here:

http://www.garagegames.com/products/torque/x/starterkits/platformer

http://ie.youtube.com/watch?v=VB3lTBE9lLg

http://www.ziggyware.com/readarticle.php?article_id=134

http://www.smudgedcat.com/tut_tiledlevel.html

The good news is that with the barely-a-week-old XNA Game Studio 3.0 release, there is a platform starter kit available!

 

2) Can I use an Open Source tool like Blender ( http://www.blender.org/ ) to make assets for games?

Yes, Blender exports content that you can use directly with the built-in FBX exporter.  However you can also use the more XNA-friendly one here: http://www.triplebgames.com/downloads.html.

Most of the feedback I’ve gotten on this is that Blender can be difficult to learn as with many 3D content creation tools like Maya and 3D Studio Max, but there are some tutorials on the Blender site here: http://www.blender.org/education-help/tutorials/ and some video tutorials on YouTube.

Another thing to note is that Blender’s UI, menus, etc. can change somewhat dramatically even been .01 releases.  As such, a tutorial for Blender 2.44 may very well be out of date for 2.48.  So don’t freak out if you cannot the menu option in any given tutorial.  It may have been moved or even removed entirely (folded into some other function).  Often the tutorials are within blog posting, so read all of the comments – the comments sometimes have the corrected instructions for the current release.

Softimage XSI mod tool also has an XNA plug-in, and I think it’s free for non-commercial use.

Thanks to the XNA developers who helped me out with these questions.  Let me know if you have any feedback or additional questions.

Cross posted from Martha's Blog