EyeLevelSceneOrigin Class
Definition
Important
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Caution
Obsolete and will be removed in future releases. Use MRTK3 Microsoft.MixedReality.Toolkit.Input.UnboundedTrackingMode instead for HoloLens 2 application using Unbounded space.Or use Unity.XR.CoreUtils.XROrigin for other XR applications.
Add the EyeLevelSceneOrigin component to the scene, it will automatically switch the Unity's scene origin to an eye level experiences. It will try to use "Unbounded" origin mode when it's supported.
[System.Obsolete("Obsolete and will be removed in future releases. Use MRTK3 Microsoft.MixedReality.Toolkit.Input.UnboundedTrackingMode instead for HoloLens 2 application using Unbounded space.Or use Unity.XR.CoreUtils.XROrigin for other XR applications.", false)]
public class EyeLevelSceneOrigin : UnityEngine.MonoBehaviour
public class EyeLevelSceneOrigin : UnityEngine.MonoBehaviour
[<System.Obsolete("Obsolete and will be removed in future releases. Use MRTK3 Microsoft.MixedReality.Toolkit.Input.UnboundedTrackingMode instead for HoloLens 2 application using Unbounded space.Or use Unity.XR.CoreUtils.XROrigin for other XR applications.", false)>]
type EyeLevelSceneOrigin = class
inherit MonoBehaviour
type EyeLevelSceneOrigin = class
inherit MonoBehaviour
Public Class EyeLevelSceneOrigin
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourEyeLevelSceneOrigin
- Attributes
Constructors
EyeLevelSceneOrigin() |