ReprojectionSettings Struct
Definition
Important
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The settings to control the reprojection of current rendering frame, including the reprojection mode and optional stabilization plane override.
public struct ReprojectionSettings
type ReprojectionSettings = struct
Public Structure ReprojectionSettings
- Inheritance
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ReprojectionSettings
Fields
ReprojectionPlaneOverrideNormal |
When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a unit vector describing the focus plane normal represented in the Unity scene. |
ReprojectionPlaneOverridePosition |
When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 describes the position of the focus plane represented in the Unity scene. |
ReprojectionPlaneOverrideVelocity |
When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a velocity of the position in the Unity scene, measured in meters per second. |
Properties
ReprojectionMode |
The reprojection mode to be used with this view configuration. Overrides any reprojection mode set in XRDisplaySubsystem. The default value is ReprojectionMode.Depth. |