ClippingPrimitiveEditor Class
Definition
Important
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An abstract editor component to improve the editor experience with ClippingPrimitives.
public ref class ClippingPrimitiveEditor abstract : UnityEditor::Editor
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive))]
public abstract class ClippingPrimitiveEditor : UnityEditor.Editor
[<UnityEditor.CanEditMultipleObjects>]
[<UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive))>]
type ClippingPrimitiveEditor = class
inherit Editor
Public MustInherit Class ClippingPrimitiveEditor
Inherits Editor
- Inheritance
-
UnityEditor.EditorClippingPrimitiveEditor
- Derived
- Attributes
-
UnityEditor.CanEditMultipleObjectsAttribute UnityEditor.CustomEditorAttribute
Constructors
ClippingPrimitiveEditor() |
Methods
HasFrameBounds() |
Notifies the Unity editor if this object has custom frame bounds. |
OnGetFrameBounds() |
Returns the bounds the editor should focus on. |
OnInspectorGUI() |
Looks for changes to the list of renderers and gracefully adds and removes them. |