TetheredPlacement.DistanceThreshold Field

Definition

public: float DistanceThreshold;
[UnityEngine.Tooltip("The distance from the GameObject's spawn position at which will trigger a respawn ")]
public float DistanceThreshold;
[<UnityEngine.Tooltip("The distance from the GameObject's spawn position at which will trigger a respawn ")>]
val mutable DistanceThreshold : single
Public DistanceThreshold As Single 

Field Value

Attributes
UnityEngine.TooltipAttribute

Applies to