TetheredPlacement.DistanceThreshold Field
Definition
Important
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public: float DistanceThreshold;
[UnityEngine.Tooltip("The distance from the GameObject's spawn position at which will trigger a respawn ")]
public float DistanceThreshold;
[<UnityEngine.Tooltip("The distance from the GameObject's spawn position at which will trigger a respawn ")>]
val mutable DistanceThreshold : single
Public DistanceThreshold As Single
Field Value
- Attributes
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UnityEngine.TooltipAttribute