BaseInputEventData(EventSystem) Constructor
Definition
Important
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Constructor.
protected:
BaseInputEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
protected BaseInputEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.BaseInputEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.BaseInputEventData
Protected Sub New (eventSystem As EventSystem)
Parameters
- eventSystem
- UnityEngine.EventSystems.EventSystem
Typically will be EventSystems.EventSystem.current