IMixedRealitySourcePoseHandler Interface
Definition
Important
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Interface to implement to react to source
public interface class IMixedRealitySourcePoseHandler : Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
public interface IMixedRealitySourcePoseHandler : Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
type IMixedRealitySourcePoseHandler = interface
interface IMixedRealitySourceStateHandler
interface IEventSystemHandler
Public Interface IMixedRealitySourcePoseHandler
Implements IEventSystemHandler, IMixedRealitySourceStateHandler
- Derived
- Implements
-
IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Methods
OnSourceDetected(SourceStateEventData) |
Raised when a source is detected. (Inherited from IMixedRealitySourceStateHandler) |
OnSourceLost(SourceStateEventData) |
Raised when a source is lost. (Inherited from IMixedRealitySourceStateHandler) |
OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>) |
Raised when the source pose is changed. |
OnSourcePoseChanged(SourcePoseEventData<Quaternion>) |
Raised when the source rotation is changed. |
OnSourcePoseChanged(SourcePoseEventData<TrackingState>) |
Raised when the source pose tracking state is changed. |
OnSourcePoseChanged(SourcePoseEventData<Vector2>) |
Raised when the source position is changed. |
OnSourcePoseChanged(SourcePoseEventData<Vector3>) |
Raised when the source position is changed. |