InputAnimation.AddHandStateKey(Single, Handedness, Boolean, Boolean) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use FromRecordingBuffer to construct new InputAnimations
Add a keyframe for the tracking state of a hand.
public:
void AddHandStateKey(float time, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, bool isTracked, bool isPinching);
public void AddHandStateKey (float time, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, bool isTracked, bool isPinching);
[System.Obsolete("Use FromRecordingBuffer to construct new InputAnimations")]
public void AddHandStateKey (float time, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, bool isTracked, bool isPinching);
member this.AddHandStateKey : single * Microsoft.MixedReality.Toolkit.Utilities.Handedness * bool * bool -> unit
[<System.Obsolete("Use FromRecordingBuffer to construct new InputAnimations")>]
member this.AddHandStateKey : single * Microsoft.MixedReality.Toolkit.Utilities.Handedness * bool * bool -> unit
Public Sub AddHandStateKey (time As Single, handedness As Handedness, isTracked As Boolean, isPinching As Boolean)
Parameters
- time
- Single
- handedness
- Handedness
- isTracked
- Boolean
- isPinching
- Boolean
- Attributes