InputPlaybackService Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Plays back input animation via the input simulation system.
public ref class InputPlaybackService : Microsoft::MixedReality::Toolkit::Input::BaseInputSimulationService, IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputPlaybackService
public ref class InputPlaybackService : Microsoft::MixedReality::Toolkit::Input::BaseInputSimulationService, IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityEyeGazeDataProvider, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputPlaybackService
[Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false)]
public class InputPlaybackService : Microsoft.MixedReality.Toolkit.Input.BaseInputSimulationService, IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputPlaybackService
[Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false)]
public class InputPlaybackService : Microsoft.MixedReality.Toolkit.Input.BaseInputSimulationService, IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputPlaybackService
[Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)]
public class InputPlaybackService : Microsoft.MixedReality.Toolkit.Input.BaseInputSimulationService, IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputPlaybackService
[<Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false)>]
type InputPlaybackService = class
inherit BaseInputSimulationService
interface IMixedRealityInputPlaybackService
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
[<Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false)>]
type InputPlaybackService = class
inherit BaseInputSimulationService
interface IMixedRealityInputPlaybackService
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
interface IMixedRealityEyeGazeDataProvider
[<Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Input Playback Service", "", "MixedRealityToolkit", false, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)>]
type InputPlaybackService = class
inherit BaseInputSimulationService
interface IMixedRealityInputPlaybackService
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
interface IMixedRealityEyeGazeDataProvider
Public Class InputPlaybackService
Inherits BaseInputSimulationService
Implements IDisposable, IMixedRealityInputPlaybackService
Public Class InputPlaybackService
Inherits BaseInputSimulationService
Implements IDisposable, IMixedRealityEyeGazeDataProvider, IMixedRealityInputPlaybackService
- Inheritance
-
InputPlaybackService
- Attributes
- Implements
Constructors
Fields
DefaultPriority | (Inherited from BaseService) |
disposed |
Value indicating if the object has completed disposal. (Inherited from BaseService) |
Properties
Animation |
The animation currently being played. |
ConfigurationProfile |
The configuration profile for the service. (Inherited from BaseService) |
Duration |
Duration of the played animation. |
EnablePointerCache |
Control mechanism to enable/disable use of Pointer Cache in request/recycling of pointers by Input System (Inherited from BaseInputDeviceManager) |
HandDataLeft |
Pose data for the left hand. |
HandDataRight |
Pose data for the right hand. |
InputSystemProfile |
The input system configuration profile in use in the application. (Inherited from BaseInputDeviceManager) |
IsEnabled |
Indicates whether or not the service is currently enabled. (Inherited from BaseService) |
IsInitialized |
Indicates whether or not the service has been initialized. (Inherited from BaseService) |
IsMarkedDestroyed |
Indicates whether or not the Destroy method been called on this service. (Inherited from BaseService) |
IsPlaying |
True if the animation is currently playing. |
LocalTime |
The local time in seconds relative to the start of the animation. |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from BaseService) |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from BaseService) |
Registrar |
Obsolete.
The service registrar instance that registered this service. (Inherited from BaseDataProvider<T>) |
SaccadeProvider | |
Service |
The service instance to which this provider is providing data. (Inherited from BaseDataProvider<T>) |
SmoothEyeTracking |
Methods
CheckCapability(MixedRealityCapability) | System.Object.CheckCapability(Microsoft.MixedReality.Toolkit.MixedRealityCapability) |
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from BaseInputDeviceManager) |
Disable() |
Optional Disable function to pause the service. (Inherited from BaseService) |
Dispose() |
Cleanup resources used by this object. (Inherited from BaseService) |
Dispose(Boolean) |
Cleanup resources used by the object (Inherited from BaseService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from BaseService) |
GetActiveControllers() |
Retrieve all controllers currently registered with this device at runtime (if direct access is required) (Inherited from BaseInputSimulationService) |
GetControllerDevice(Handedness) | (Inherited from BaseInputSimulationService) |
GetHandDevice(Handedness) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
GetOrAddControllerDevice(Handedness, ControllerSimulationMode) | (Inherited from BaseInputSimulationService) |
GetOrAddHandDevice(Handedness, ControllerSimulationMode) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from BaseInputDeviceManager) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from BaseService) |
LoadInputAnimation(String) |
Try to load input animation data from the given file. |
LoadInputAnimationAsync(String) |
Try to load input animation data from the given file asynchronously. |
Pause() |
Pause playback and keep the current local time. |
Play() |
Start playing the animation. |
RecyclePointers(IMixedRealityInputSource) |
Recycle all pointers associated with the provided IMixedRealityInputSource. This involves reseting the pointer, disabling the pointer GameObject, and possibly caching it for re-use. (Inherited from BaseInputDeviceManager) |
RemoveAllControllerDevices() | (Inherited from BaseInputSimulationService) |
RemoveAllHandDevices() |
Obsolete.
(Inherited from BaseInputSimulationService)
|
RemoveControllerDevice(Handedness) | (Inherited from BaseInputSimulationService) |
RemoveHandDevice(Handedness) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
RequestPointers(SupportedControllerType, Handedness) |
Request an array of pointers for the controller type. (Inherited from BaseInputDeviceManager) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from BaseService) |
Stop() |
Stop playing the animation and jump to the start. |
Update() |
Optional Update function to perform per-frame updates of the service. |
UpdateControllerDevice(ControllerSimulationMode, Handedness, Object) | (Inherited from BaseInputSimulationService) |
UpdateHandDevice(ControllerSimulationMode, Handedness, SimulatedHandData) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
Events
OnPlaybackPaused |
Invoked when playback is paused |
OnPlaybackStarted |
Invoked when playback begins or resumes |
OnPlaybackStopped |
Invoked when playback stops |