PokePointer.IMixedRealityNearPointer.TryGetNearGraspPoint(Vector3) Method
Definition
Important
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For near pointer we may want to draw a tether between the pointer and the object.
The visual grasp point (average of index and thumb) may actually be different from the pointer position (the palm).
This method provides a mechanism to get the visual grasp point.
NOTE: Not all near pointers have a grasp point (for example a poke pointer).
virtual bool Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNearGraspPoint([Runtime::InteropServices::Out] UnityEngine::Vector3 % position) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityNearPointer::TryGetNearGraspPoint;
bool IMixedRealityNearPointer.TryGetNearGraspPoint (out UnityEngine.Vector3 position);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNearGraspPoint : Vector3 -> bool
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNearGraspPoint : Vector3 -> bool
Function TryGetNearGraspPoint (ByRef position As Vector3) As Boolean Implements IMixedRealityNearPointer.TryGetNearGraspPoint
Parameters
- position
- UnityEngine.Vector3
Out parameter filled with the grasp position if available, otherwise Vector3.zero.
Returns
True if a grasp point was retrieved, false if not.