SimulatedHandUtils.GetPalmUpVector(Handedness, Vector3[]) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the vector corresponding to +y.
public:
static UnityEngine::Vector3 GetPalmUpVector(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, cli::array <UnityEngine::Vector3> ^ jointPositions);
public static UnityEngine.Vector3 GetPalmUpVector (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Vector3[] jointPositions);
static member GetPalmUpVector : Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Vector3[] -> UnityEngine.Vector3
Public Shared Function GetPalmUpVector (handedness As Handedness, jointPositions As Vector3()) As Vector3
Parameters
- handedness
- Handedness
- jointPositions
- UnityEngine.Vector3[]
Returns
UnityEngine.Vector3