UnityJoystickManager.RemoveController(String) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Removes a controller using the joystick name provided.
protected:
virtual void RemoveController(System::String ^ joystickName);
protected virtual void RemoveController (string joystickName);
abstract member RemoveController : string -> unit
override this.RemoveController : string -> unit
Protected Overridable Sub RemoveController (joystickName As String)
Parameters
- joystickName
- String
The name of the joystick from Unity's Input.GetJoystickNames