ArticulatedHandPose.ComputeJointPoses Method

Definition

Compute world space poses from camera-space joint data.

public:
 void ComputeJointPoses(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Quaternion rotation, UnityEngine::Vector3 position, cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointsOut);
public void ComputeJointPoses (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Quaternion rotation, UnityEngine.Vector3 position, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] jointsOut);
member this.ComputeJointPoses : Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Quaternion * UnityEngine.Vector3 * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] -> unit
Public Sub ComputeJointPoses (handedness As Handedness, rotation As Quaternion, position As Vector3, jointsOut As MixedRealityPose())

Parameters

handedness
Handedness

Handedness of the resulting pose

rotation
UnityEngine.Quaternion

Rotational offset of the resulting pose

position
UnityEngine.Vector3

Translational offset of the resulting pose

jointsOut
MixedRealityPose[]

Output array of joint poses

Applies to