ArticulatedHandPose.ComputeJointPoses Method
Definition
Important
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Compute world space poses from camera-space joint data.
public:
void ComputeJointPoses(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Quaternion rotation, UnityEngine::Vector3 position, cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointsOut);
public void ComputeJointPoses (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Quaternion rotation, UnityEngine.Vector3 position, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] jointsOut);
member this.ComputeJointPoses : Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Quaternion * UnityEngine.Vector3 * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] -> unit
Public Sub ComputeJointPoses (handedness As Handedness, rotation As Quaternion, position As Vector3, jointsOut As MixedRealityPose())
Parameters
- handedness
- Handedness
Handedness of the resulting pose
- rotation
- UnityEngine.Quaternion
Rotational offset of the resulting pose
- position
- UnityEngine.Vector3
Translational offset of the resulting pose
- jointsOut
- MixedRealityPose[]
Output array of joint poses