TapToPlace.CurrentRay Field
Definition
Important
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The current ray is based on the TrackedTargetType (Controller Ray, Head, Hand Joint). The following properties are updated each frame while the game object is selected to determine object placement if there is a hit on a surface.
protected: Microsoft::MixedReality::Toolkit::Physics::RayStep CurrentRay;
protected Microsoft.MixedReality.Toolkit.Physics.RayStep CurrentRay;
val mutable CurrentRay : Microsoft.MixedReality.Toolkit.Physics.RayStep
Protected CurrentRay As RayStep